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created [UDK] Overgrown City
on 06-27-2012 04:47 PM
Hey,
So I have been pretty busy lately with this environment, and it is my first time doing outdoor environments, buildings and foliage. I decided to step out of my comfort zone and do things to better myself and get more well-rounded.
Environment Story:
So the environment takes place on one of the City streets of a Abandoned City. Nature is starting to take over again, and is creeping in from the park across the street. The City was in middle of a 4th of July parade when it was suddenly abandoned.
Plans:
I plan on having one to three screenshots for this environment, it will not be a fly-through map.
I will be updating the progress section and screenshots as I go
Progress:
6/27 - I am currently working on small sections, and right now I am working from the right to left (from that screenshot) I am working on ivy and branches
NOTE: The large tree is not mine it is from UDK's selection of trees and I am using it for a placeholder until I make my own
Screenshots:


I look forward to any critiques and suggestions, they are totally welcome! 
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, polycounter,
1,135 Posts,
Join Date Jul 2010,
Location United States
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add garbage cans and those things air thingy with smoke cumming out of it
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, null,
16 Posts,
Join Date Jun 2012,
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First to reply
I like it, really man you got talent, this aint so easy to figure. Are you planning to add more buildings ?
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, triangle,
469 Posts,
Join Date Nov 2004,
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Its looking very nice of course the only real thing i would say is pack it with more props but i guess your gonna be doing that as this is just a WIP shot. I'm also working on an overgrown city scene....yours looks much better
Looking forward to your updates keep it up.
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, null,
4 Posts,
Join Date Mar 2011,
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That looks pretty cool 
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, dedicated polycounter,
1,644 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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Looks great so far but I think you can push it a bit more. Have some trees and branches sprouting through the buildings and really have a lot more coverage on the ground. This could also help give your scene a good focal point. I like the color choices so far and the lighting is nice. I think you should work on the spec on the windows so they have a nice shine in that bright sun. Add some more different style buildings and more props and this is gonna rock!
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, triangle,
461 Posts,
Join Date Apr 2008,
Location Washington
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I really love it! I don't get that little tent though, it draws my eyes away from the centre too much and there's no way a thing that could catch the wind like that would still be there. You could always move it in to a more sheltered place?
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, line,
50 Posts,
Join Date Oct 2009,
Location Midlands
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Nice, looks great! Take a look at this short film if you haven't already: http://www.conceptruin.com/
Might be able to use it for inspiration ^^
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, line,
66 Posts,
Join Date Jul 2011,
Location The Netherlands
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@game : I am working on trash cans now
@peanut™: Thanks I really appreciate it! Yep I am planning on working on more buildings, I am working on sections now so right now I'm still kinda working on the first two buildings
@Coxy: Thank you, and yep I will have props in there , and don't say that! when your working on your environment don't think about how good or bad, just treat it as a learning experience! 
@chrisradsby: Thanks man
@marq4porsche: Thank you very much. I have been working on a mixture of branches and props to help things out. As far as the spec on windows I have a cube map on there, but it only shows when the camera is on the other side, I may have to look into that. I appreciate the feedback!
@circle of friends: I'm glad  I totally agree with you, i've had that since the way beginning and just never bothered moving or deleting it, I'll probably delete it and replace it with something else.
@Rednaz: Thank you! and awesome thanks for the link as well I'll have to watch it 
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, polycounter,
1,135 Posts,
Join Date Jul 2010,
Location United States
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Tree leaves might be a tad too big?
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, spline,
163 Posts,
Join Date Aug 2011,
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Quote:
Originally Posted by aajohnny
So the environment takes place on one of the City streets of a Abandoned City. Nature is starting to take over again, and is creeping in from the park across the street.
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Quote:
Originally Posted by Coxy
I'm also working on an overgrown city scene....
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Sonofabi- I'm also working on a similar scene
Yours is looking pretty damn slick though, and thankfully mine is a bit different in style.
I love the idea of the giant flag as it really adds more of a colour range to the area
S-s-s-s-s-s-subscriiiibed.
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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Good job! 
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, null,
7 Posts,
Join Date Jun 2012,
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This is looking pretty cool. I agree with others about the little tent/stall on the right, it doesn't fit with the rest of the scene very well and the red is more saturated than other colours used.
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, spline,
103 Posts,
Join Date Nov 2011,
Location Gloucestershire, UK
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Take a good look at photographs from Pripiat, they should present excellent reference material 
+++MESSAGE ENDS+++
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, dedicated polycounter,
1,542 Posts,
Join Date Nov 2005,
Location Newcastle, UK
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Update:
6/29
- I added two placeholder trees on the right, I may have some sort of small jungle/forest over there.
- Added more ivy growing on building two, and will continue working on that.
- I added more roots and branches, especially on the left corner of building one, with it taking away the light pole.
- Added trash cans with trash. (adding more trash soon)
Screenshot:

@dpadam450: On the trees? If that's what you mean then yes  The trees are just placeholders from UDK's Selection until I get to making trees myself.
@SirCalalot: Looks like we got a popular subject here haha :p awesome, and thank you!
@BrianFD: Thanks
@Kathle7: Thank you 
@JamieRIOT: Thank you, and yep I agreed the tent is now gone.
@ambershee: Sadly, I never thought of that haha. Thanks for that suggestion that'll help.
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, polycounter,
1,135 Posts,
Join Date Jul 2010,
Location United States
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very nice work.
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, vertex,
29 Posts,
Join Date Jan 2012,
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If youre a modeler/ texturer, this is looking great. If you an environmental artist, I'd consider adding a very light amount of fog and some desaturatation in post. (Maybe not both though, not sure)
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, triangle,
312 Posts,
Join Date Oct 2011,
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fuzzy buildings ftw
You got any further plans for that road concrete texture?
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, line,
83 Posts,
Join Date Feb 2010,
Location Chicago
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@BringMeaSunkist: Thank you and yeah totally, I appreciate that suggestion, I implemented more fog and will show next update. I will work on the post at the end
@DennisGlowacki: Ha :p Yeah I have plans for the road, it still needs some work I am going to start working on it very soon.
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, polycounter,
1,135 Posts,
Join Date Jul 2010,
Location United States
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Quote:
Originally Posted by aajohnny
@BringMeaSunkist: Thank you and yeah totally, I appreciate that suggestion, I implemented more fog and will show next update. I will work on the post at the end 
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Very cool. Consider me enthusiastically following your progress
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, triangle,
312 Posts,
Join Date Oct 2011,
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Looks like a great start. The first thing that jumped out to me is that the centre building (the short, wide one) could do with a bit more variation in the windows. Doesn't look too bad from the diagonal view, but when looking at it straight on it's pretty apparent that theres some repetition going on there. I noticed that on the right building you have what looks like some broken windows, so something like that might work.
BUT! I do think its a bit unlikely that the windows would break like that. If anything I think you would have missing panes where they would have fallen out completely, as opposed to looking like someone had smashed them.
If you haven't seen life after people then Id really reccomend it. Gives a great insight into how buildings would decay without humans there to look after them!
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, null,
5 Posts,
Join Date Nov 2011,
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I love this... the foliage is really amazing like the Ivy on the buildings! Any specific way you did it?
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, line,
81 Posts,
Join Date Mar 2010,
Location United Kingdom
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Liking the progress on this. You're moving forward at a steady rate
I'm curious what you'll add in the background as you've got placeholders on the left but the right of the image cuts off suddenly - I know it's WIP. Consider water towers, bill boards etc. Also, what about popping a ripped mailbox in there with letters scattered about?
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, line,
81 Posts,
Join Date Apr 2009,
Location UK
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As requested (First tutorial ever, so forgive me if you have any more questions totally ask them I'd be glad to help in any way)
@DanRobson: I did see one part of Life after people. I'm going to have to watch the rest, it was really interesting. Thank you for reminding me on that  I agree with the repetition on the center building, I am slowly moving towards more of the left side of the map, so I am sure I'll break it up a bit
@Maverickhornet: Thank you   Hopefully the tutorial I just made helps
@whw: Thanks I appreciate it! Very good feedback, I have to really get going on the background because its really lacking. Good suggestions, I'll be implementing them 
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, polycounter,
1,135 Posts,
Join Date Jul 2010,
Location United States
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