Author : polygoo


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Pancakes's Avatar
Old (#1)
Do I? Or does the build in shaders handle that?

thanks
Favorite Educational Links:
Millenia's Shotgun Tutorial: http://www.polycount.com/forum/showthread.php?t=100984
SlaktareOlsson's Broken Concrete Tutorial: http://www.polycount.com/forum/showthread.php?t=100867
Masahiro Ushiyama's Head Modeling Tutorial: http://www.youtube.com/watch?v=LFqop...feature=g-vrec
Oniram's Tileable Textures Tutorial: http://www.polycount.com/forum/showthread.php?t=95166
Offline , spline, 193 Posts, Join Date Jun 2010,  
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kwshipman's Avatar
Old (#2)
depends on the object. Larger objects I would say they almost always need to have lighting baked into the vert colors. smaller depends on if they move, or lights move around them etc.
Offline , vertex, 31 Posts, Join Date Dec 2010, Location Kirkland, WA  
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