We are looking for a character artist to provide us with a detailed 1st-person arm model. What we will need:
- High-res mesh
- Low-res mesh, with careful attention given to edge loops (but this should be a given)
- Clean normal map bake (2048x1024 preferred)
- Clean ao bake
Textures, rigging and animation will be done in-house. A specific modeling package is not required, as long as the assets can be imported into 3dsm 2009 intact. Any layered texture is to be provided in .psd format.
Industry experience (or lack of) is not an issue, as long as the art is good and you can handle deadlines. This is an off-site, one-time paid job, but further projects might be commissioned if need arises.
If you're interested, you can shoot me a mail at hatchet [at] superego.nl or PM me here. Don't forget to include your resume, your portfolio/samples, your rates and if possible a quote. Thank you.