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created Futuristic Russian Helicopter (Hind inspired)
on 06-19-2012 09:40 PM
Hello polycounters,
Before I talk about the heli I just wanted to give a quick intro. I've been a longtime lurker of this site and have gained a lot of insight and inspiration from many members, especially over the last 12+ months as I've been overhauling my portfolio. My background in games started back in 2004 when I joined a PC mod called Desert Combat as a vehicle artist. This eventually lead to roles as an art supervisor for Kaos Studios where I worked for 6+ years until its closure last June.
Because my last supervising roles kept me fairly tied up, I was itching to take on a next gen spec vehicle from start to finish. The Russian Hind was one of my favorite helis as a kid so I decided to create a futuristic version that had its own unique look but still shared some resemblance to the Hind. I made deliberate attempts to give it an animalistic yet sleek and aggressive appearance. Hopefully this is conveyed.
There are a few more images on my site as well as higher res versions if you are interested: http://www.brianburrell.com/3dper_mi27r.html
Maya viewport 2.0 video capture:
Direct link to video: http://vimeo.com/34507513
Some more notes...
1) Software used = Maya, Mudbox (lots of detail sculpting w/ vdm), photoshop, xNormal(ao), ndo2/crazybump (minimal)
1) I didn't weld certain sections because I was planning to make a destruction version later on but ended up moving on to another project.
2) The texture specs in all of the images except the 2 mental ray renders above this post are: 2048x2048 set, 512x512 set and 256x256 for the glass. Diffuse, spec, gloss, and normalmaps used for the first two sets.
3) The poly count is around the 35k range with all moving parts and weapons included (target platform = next gen consoles)
4) In order to gain some slight visual boosts I used certain methods that were fairly time consuming and wouldn't exactly recommend them for normal game production
Thanks for checking out my work and feel free to post suggestions/crits if there are things that bug you. Since I haven't touched this in maybe 5+ months I already want to re-visit some areas but have been a bit too tied up with other projects.
Last edited by Bee-Bee; 06-19-2012 at 10:26 PM..
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, vertex,
36 Posts,
Join Date Mar 2012,
Location Jersey City
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Excelent work.
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, spline,
113 Posts,
Join Date Mar 2012,
Location France
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this is awesome
It's a trap!!!
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, triangle,
281 Posts,
Join Date Mar 2012,
Location Los Angeles
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welllll, sheeeiiit....
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, dedicated polycounter,
1,452 Posts,
Join Date May 2011,
Location Minnesota, USA
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Vimeo embedding is done like this:
Your portfolio is off the chain. 
Last edited by Computron; 06-19-2012 at 10:08 PM..
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, dedicated polycounter,
1,452 Posts,
Join Date May 2011,
Location Minnesota, USA
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Thanks guys!
Computron , double thanks to you! I actually thought there was a ratio issue with embedding vimeo videos here so I'm glad that's not the case.
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, vertex,
36 Posts,
Join Date Mar 2012,
Location Jersey City
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Amazing work.
And I guess you are probably really good at solving puzzles :p
Last edited by joeriv; 06-19-2012 at 10:42 PM..
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, triangle,
375 Posts,
Join Date Jan 2012,
Location Belgium
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God damn haha
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, polygon,
517 Posts,
Join Date Nov 2011,
Location Newzealand
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wow, what a great combination of cool idea, fantastic design and a lot of endurance! I love it!
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, vertex,
46 Posts,
Join Date Jan 2008,
Location Germany / Frankfurt
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Beautiful, the execution is mind blowing. Love the cockpit design and there really is an organic feeling to the chopper !
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, line,
61 Posts,
Join Date May 2011,
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This is just SICK man, just SICK :O
I love this work, how long have u been working on this?
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, spline,
155 Posts,
Join Date Jan 2012,
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Saved, bookmarked and called the cops.
Awesome work 
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, polycounter,
1,218 Posts,
Join Date Aug 2009,
Location Nottingham, UK
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just too awesome
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, triangle,
451 Posts,
Join Date Sep 2010,
Location Netherlands, Hilversum
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Holly shit! how did you do that UV layout? By hand? It makes me MAD...
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, triangle,
355 Posts,
Join Date Jan 2010,
Location Slovakia
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Uh wow haha, I was thinking damn this is up there with Polygoo/Alan's stuff, only to see you worked with him on Frontlines and Homefront. Excellent work! Not often you see people with this level of quality in vehicles.
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, card carrying polycounter,
2,432 Posts,
Join Date Oct 2008,
Location London, UK
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hey i remember you. this is evan, i did that goliath in your portfolio for art bully as one of my first industry gigs yeeears ago. it's neat to see how it turned out after your edits.
the helicopter execution looks great. a truly autistic level of detail to the modeling even down to the interior, it looks like it was a ton of fun to model the high poly for the whole thing. the texture has some really awesome shapes as well--4096 is nuts. i'd love to see the full spec map to get a better sense of the thought process behind the materials.
you should have another job in no time.
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, polycounter,
1,101 Posts,
Join Date Jun 2008,
Location the slums of shaolin
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glorious work, damn that sexy beast
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, line,
68 Posts,
Join Date Nov 2011,
Location Prague
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That's a mountain of work beautifully done. Awesome.
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, spline,
178 Posts,
Join Date Jan 2011,
Location UK, North West
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THAT, it's a stunning work!
You're a killer! xD
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, line,
70 Posts,
Join Date Feb 2010,
Location France
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Holy shit. Holy shit!
Incredible stuff, man. It's pretty much fantastic from concept to execution <3
Seriously, wow.
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
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Superb! Love your take on the hind, the whole thing is amazing.
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, triangle,
366 Posts,
Join Date Jan 2011,
Location UK
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thats one sweet lookin chopper!
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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just. fuck. wow
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, polycounter,
893 Posts,
Join Date May 2006,
Location wellington. NZ
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Amazing, my only problem with it is I can't fly it! 
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, triangle,
397 Posts,
Join Date Aug 2011,
Location Ottawa, Canada
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That is freaking beautiful. Amazing work!
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, spline,
105 Posts,
Join Date Apr 2011,
Location Toronto, Canada
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