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Bee-Bee's Avatar
Old (#1)
Hello polycounters,


Before I talk about the heli I just wanted to give a quick intro. I've been a longtime lurker of this site and have gained a lot of insight and inspiration from many members, especially over the last 12+ months as I've been overhauling my portfolio. My background in games started back in 2004 when I joined a PC mod called Desert Combat as a vehicle artist. This eventually lead to roles as an art supervisor for Kaos Studios where I worked for 6+ years until its closure last June.

Because my last supervising roles kept me fairly tied up, I was itching to take on a next gen spec vehicle from start to finish. The Russian Hind was one of my favorite helis as a kid so I decided to create a futuristic version that had its own unique look but still shared some resemblance to the Hind. I made deliberate attempts to give it an animalistic yet sleek and aggressive appearance. Hopefully this is conveyed.

There are a few more images on my site as well as higher res versions if you are interested: http://www.brianburrell.com/3dper_mi27r.html







Maya viewport 2.0 video capture:


Direct link to video: http://vimeo.com/34507513

Some more notes...

1) Software used = Maya, Mudbox (lots of detail sculpting w/ vdm), photoshop, xNormal(ao), ndo2/crazybump (minimal)


1) I didn't weld certain sections because I was planning to make a destruction version later on but ended up moving on to another project.


2) The texture specs in all of the images except the 2 mental ray renders above this post are: 2048x2048 set, 512x512 set and 256x256 for the glass. Diffuse, spec, gloss, and normalmaps used for the first two sets.


3) The poly count is around the 35k range with all moving parts and weapons included (target platform = next gen consoles)


4) In order to gain some slight visual boosts I used certain methods that were fairly time consuming and wouldn't exactly recommend them for normal game production











Thanks for checking out my work and feel free to post suggestions/crits if there are things that bug you. Since I haven't touched this in maybe 5+ months I already want to re-visit some areas but have been a bit too tied up with other projects.

Last edited by Bee-Bee; 06-19-2012 at 10:26 PM..
Offline , vertex, 39 Posts, Join Date Mar 2012, Location Sherman Oaks  
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underfox's Avatar
Old (#2)
Excelent work.
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sipher3325's Avatar
Old (#3)
this is awesome
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Computron's Avatar
Old (#4)
welllll, sheeeiiit....
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Computron's Avatar
Old (#5)
Vimeo embedding is done like this:




Your portfolio is off the chain.

Last edited by Computron; 06-19-2012 at 10:08 PM..
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Bee-Bee's Avatar
Old (#6)
Thanks guys!
Computron , double thanks to you! I actually thought there was a ratio issue with embedding vimeo videos here so I'm glad that's not the case.
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joeriv's Avatar
Old (#7)
Amazing work.

And I guess you are probably really good at solving puzzles :p

Last edited by joeriv; 06-19-2012 at 10:42 PM..
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TehSplatt's Avatar
Old (#8)
God damn haha
My portfolio http://lukapavlovich.carbonmade.com/ --- Add me on steam >>> tehsplatt
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Powermaennchen's Avatar
Old (#9)
wow, what a great combination of cool idea, fantastic design and a lot of endurance! I love it!
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battlecow's Avatar
Old (#10)
Beautiful, the execution is mind blowing. Love the cockpit design and there really is an organic feeling to the chopper !
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theSixtyEight's Avatar
Old (#11)
This is just SICK man, just SICK :O
I love this work, how long have u been working on this?
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teaandcigarettes's Avatar
Old (#12)
Saved, bookmarked and called the cops.

Awesome work
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Rhoutermans's Avatar
Old (#13)
just too awesome
Offline , polygon, 663 Posts, Join Date Sep 2010, Location The Netherlands Send a message via Skype™ to Rhoutermans  
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cupsster's Avatar
Old (#14)
Holly shit! how did you do that UV layout? By hand? It makes me MAD...
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Xoliul's Avatar
Old (#15)
Uh wow haha, I was thinking damn this is up there with Polygoo/Alan's stuff, only to see you worked with him on Frontlines and Homefront. Excellent work! Not often you see people with this level of quality in vehicles.
Offline , veteran polycounter, 2,981 Posts, Join Date Oct 2008, Location Stockholm, SE Send a message via MSN to Xoliul  
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Racer445's Avatar
Old (#16)
hey i remember you. this is evan, i did that goliath in your portfolio for art bully as one of my first industry gigs yeeears ago. it's neat to see how it turned out after your edits.

the helicopter execution looks great. a truly autistic level of detail to the modeling even down to the interior, it looks like it was a ton of fun to model the high poly for the whole thing. the texture has some really awesome shapes as well--4096 is nuts. i'd love to see the full spec map to get a better sense of the thought process behind the materials.

you should have another job in no time.
freelance 3d artist and certified hood classic

http://www.racer445.com/
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aobond's Avatar
Old (#17)
glorious work, damn that sexy beast
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nathdevlin's Avatar
Old (#18)
That's a mountain of work beautifully done. Awesome.
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alloa's Avatar
Old (#19)
THAT, it's a stunning work!
You're a killer! xD
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LoTekK's Avatar
Old (#20)
Holy shit. Holy shit!
Incredible stuff, man. It's pretty much fantastic from concept to execution <3
Seriously, wow.
FlowMap Painter v0.9.2

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LoTekK.com

"Has anyone really been far even as decided to use even go want to do look more like?" -DKK
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Jon W's Avatar
Old (#21)
Superb! Love your take on the hind, the whole thing is amazing.
www.env-art.com - Portfolio
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Samfisher84's Avatar
Old (#22)
thats one sweet lookin chopper!
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tacit math's Avatar
Old (#23)
just. fuck. wow
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Hang10's Avatar
Old (#24)
Amazing, my only problem with it is I can't fly it!
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Havoc89's Avatar
Old (#25)
That is freaking beautiful. Amazing work!
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