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Fingus, yea. that was some early morning not awake coding.
For the external sd card, I'm probably going to need some info since right now it's searching for the polyviewer folder within either the "external_sd" or the "data" directory from the base directory when using a file explorer. Not sure if some folks have their external sd card folder named as something like "sdcard".
Edit: to be clear, within the drive format the program currently searches for mnt/sdcard/data/polyviewer or mnt/sdcard/external_sd/polyviewer
Last edited by Keg; 06-20-2012 at 04:06 PM..
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, dedicated polycounter,
1,396 Posts,
Join Date Jul 2005,
Location Vancouver, BC
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Tried the mnt/sdcard/data/polyviewer path by creating a data folder inside my sdcard root and copying polyviewer folder into it. Still no luck.
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, null,
10 Posts,
Join Date Sep 2010,
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hmmm, well I've uploaded a small update that produces a toast message for errors regarding searching for directories.
Beta version 4 Release
Nothing changed other than a toast message stating if the program cannot find either directory or unable to read from external storage.
Last edited by Keg; 07-05-2012 at 10:09 PM..
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, dedicated polycounter,
1,396 Posts,
Join Date Jul 2005,
Location Vancouver, BC
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Now it just crashes without any error message. :/
Does the location of the APK matter at all?
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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Fingus, not good. I'll try and get things working. location of the apk doesn't matter since it's installed by andoid to it's own place.
Couple questions:
- When plugged into a computer, what drives appear for access?
- If browsing the android file structure from your phone is there an external_sd, sdcard, microsd or a directory that would represent a removable micro sd card? (file browsers are easy to find on the marketplace if needed)
This is turning out to be something to be more of a headache than I originally thought. Turns out manufacturers and google can't settle on ways to keep a consistent naming structure and layout for things.
I'm going to hold off on more releases here until I've sorted out this bug some more. If you'd like to get updated versions, feel free to send an email to polyviewer at gmail dot com preferably with your forum name as well and I'll send out emails with new test builds.
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, dedicated polycounter,
1,396 Posts,
Join Date Jul 2005,
Location Vancouver, BC
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When I plug in my phone I get access to only the sdcard. If it's any help I have to go into the settings and change the connection type from Charge Only to Disk Drive. I donæt know if this is universal or an HTC Sense only thing.
The file structre is /mnt/sdcard/ according to FileExpert
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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Downloaded the latest version, and this is what I get now:

this is the toast message you mentioned?
I'm on a galaxy s2 
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, vertex,
32 Posts,
Join Date Nov 2011,
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I´m on a Sony Xperia S and I get this error:
"Unable to access: local storage external storage"
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, null,
3 Posts,
Join Date Jun 2012,
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This is a concept that I have been looking forward to for a long time. I have 'ModelView' currently on my phone and it's okay, but it doesn't support lights, normals, or any maps for that matter. I'll be testing this out as soon as I can and give CC when I can.
Thanks for creating this man!
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, triangle,
439 Posts,
Join Date Jun 2010,
Location Willing to relocate anywhere
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Pampers, that's not a toast message, that's more it never found any models or directories. A toast message is a little notification that pops up at the bottom of the screen and disappears on it's own after a short time.
Khiro, Yea I'm working on fixing things. the current version is broken and being worked on.
I'm going to be doing some testing and coding today. I am hoping to get a release out tonight that hopefully works for people.
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, dedicated polycounter,
1,396 Posts,
Join Date Jul 2005,
Location Vancouver, BC
|
Beta 6 Release Version with an additional model (credit goes to Crash for the model) that demonstrates the available render features better.
Changes:
- searches mnt/sdcard/polyviewer, mnt/sdcard/data/polyviewer and mnt/sdcard/external_sd/polyviewer (external_sd = micro sd card slot and it seemingly varies from manufacturer so if you have a micro sd, please inform me of it's location within internal android memory)
- on first load of a new model, each is saved in a binary format for faster re-loads so that initial load may be slower. (needs some proper testing to verify the integrity of this working.
- Fixes so the shaders compile on tegra 2 devices. Can't test on other devices.
That's mostly what I've been up to when I've had the time to work on the code. There remains a bug with the live wallpaper option that requires fixing. Basically it crashes when first created, but runs fine after that.
I have a bunch of features I plan on adding down the road which include:
- Object Selection as a button overlay
- Replace the colour picker with an rgb slider setup (perhaps with HSL as an option)
- Free and Paid versions on the app store.
- Environment maps
- Cloud drive support (dropbox, google drive, etc)
- Light and Camera presets
- Slight layout redesign (move options, help etc to a side bar menu setup ala google+)
- Lower quality shader support for those in need of some performance
I've not decided fully yet on how I plan on splitting the paid and free versions. My current plans are to include a gallery mode, and limit emissive and reflective to the paid versions among a couple other features. I'm wanting to make sure even the free versions is more than adequate for users to show their portfolio work.
*PS yes, there is a live wallpaper option and that will get some tweaks and improvements as well.
Last edited by Keg; 07-05-2012 at 10:06 PM..
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, dedicated polycounter,
1,396 Posts,
Join Date Jul 2005,
Location Vancouver, BC
|
Right, so far it's somewhat working on my Desire HD (w/Gingerbread). Got the example models loaded, but there's no apparent lighting (I've checked that the brightness settings in options are ok; at default of 100). Also, framerate is pretty much unusable; I get a frame update maybe every 2-5 seconds.
Not sure if it's a hardware compatibility issue, but as ballpark reference, Reckless Racing runs just about flawlessly.
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
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Keg, did you wrote the shaders for Tegra 2 Only ?
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, null,
10 Posts,
Join Date Sep 2010,
|
Version 6 is working for me similarly to how it's working for LoTekK. I'm on an LG Optimus Slider. When I turn off all the bells and whistles and just view the diffuse texture on full bright though everything runs smoothly. I'm going to try importing my own models tonight after work.
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, triangle,
347 Posts,
Join Date Sep 2011,
Location Iowa
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Works for me now, framerate is good, and the models that comes with the app works fine. However when I try to load in my own model, the textures won't work.

dunno if I'm doing anything wrong?
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, vertex,
32 Posts,
Join Date Nov 2011,
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Works fairly well for me
Having a few issues with some alpha mapped planes (they aren't showing up), but I'll talk to you about that next time you're on irc.
Looking forward to multiple lights too 
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, triangle,
314 Posts,
Join Date Apr 2010,
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I'm glad it's finding models and loading on more peoples hardware. Still plenty to fix, but I appreciate everyone taking the time to test and report back their findings.
Lotekk, Tigerfeet - damn don't like hearing that. possible to go into the options and tell me if limiting the fps helps performance? default is render as fast as possible, which might be causing issues.
hellbender, I have a galaxy s2. I just had to tweak the shader code to work with tegra chipsets. The shader code should work on most hardware now. I only have access to an asus transformer and my galaxy s2 phone so testing can be limited.
Pampers, weird. not sure what could be causing that. perhaps try using jpg's to see if that works instead of the png's? you won't have alphas but that might narrow down the issue.
Mystichobo, looking good. multiple lights are available. just somewhat clunky with selection and property values hidden in the menu. going to be replaced with an overlay system so the object selection and light options will be visible on screen and not hidden away.
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, dedicated polycounter,
1,396 Posts,
Join Date Jul 2005,
Location Vancouver, BC
|
Limiting FPS didn't help framerate, and there's still the issue with seeing a black model (no lighting). I tried what Tigerfeet did, though, and switched to fullbright, and that restored my framerate.
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
|
Seems like there were another .obj file in the same directory causing the missing textures, the file didn't show up in explorer at first. I've had the same problem earlier with files stored on the phone not showing up in windows explorer. Anyway all working fine now, would be nice with some light setup presets or some way to store light setups 
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, vertex,
32 Posts,
Join Date Nov 2011,
|
Lotekk, hmmm damn. I'm going to have to do some more digging about. Have you tried just disabling specular? I have a feeling that might be the root of the issue.
Pampers, Good to hear that it's working for you. I am currently working on overlay controls for camera/light selection as well as light controls and fps display. Here's an old preview. I've since reduced the size of the icons a bit.

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, dedicated polycounter,
1,396 Posts,
Join Date Jul 2005,
Location Vancouver, BC
|
Limiting FPS didn't help I'm afraid, neither did disabling any of the options. There's crushing lag with any setting other than Full Bright.
When I try to load in my own mesh I get the following message: Sorry! The application Polyviewer (process com.fusedresistance.polyviewer) has stopped unexpectedly. Please try again.
I noticed that in the files that came with the program there's a .pvb file along with the .obj. Is that a file I also need? I looked through google but couldn't find and/or didn't understand what kind of a file type it is.
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, triangle,
347 Posts,
Join Date Sep 2011,
Location Iowa
|
The pvb files are created by the program first time a mesh is loaded. It's essentially a binary format with the name standing for polyviewer binary.
The fps issue I'm going to have to look into. I'm working on some bugs within the overlay code and I plan on a new release before long.
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, dedicated polycounter,
1,396 Posts,
Join Date Jul 2005,
Location Vancouver, BC
|
Beta Version 7 Release
What's new:
- New overlay controls for camera/light selection
- FPS display
- Fullscreen mode with all options hidden in the menu
I also disabled alpha blending. I don't suspect that's part of the performance issues, but it's something I think it is work checking in helping to eliminate causes of the performance issues some folks are having. I've noticed a few discussions on the fill rate being killed with alpha blending enabled on some phones.
I have also tossed in place holders for camera and light presets. I am going to start putting together some presets and hopefully release this update available tomorrow.
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, dedicated polycounter,
1,396 Posts,
Join Date Jul 2005,
Location Vancouver, BC
|
I have try de the new beta 7 with the same results as beta 6. Now with a Xperia S I can load the model, but it´s render as a black siloutte with no lights and no textures. Also the frame rate y something like 1-2 FPS :P
Is it necesary Tegra or something like that?
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, null,
3 Posts,
Join Date Jun 2012,
|
Just tried beta 7, it works on my sony xperia s!
Just at about 0.3fps
I can see this being a great little tool/viewer ;) keep up the good work!
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, triangle,
377 Posts,
Join Date Sep 2007,
Location Manchester, UK
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