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CyberGameArts's Avatar
Old (#1)
Hey everybody!

This is my first High Poly gun I made. I am still very new to this whole CG stuff so might (and I am sure you will) see some noob mistakes :P I really liked this gun in Battlefield and since me and my friends are making this little indie game I decided to make it.





Offline , spline, 174 Posts, Join Date Feb 2012, Location Murica!  
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TrevorJ's Avatar
Old (#2)
Hey there, people might not be too familiar with this gun, i know im not, do you have some reference pics. At first glance some of the edges look too sharp on the handle areas.
Level Designer/3D Artist - Compulsion Games -
ESCAPE thread - Mountain Retreat - http://www.polycount.com/forum/showthread.php?t=117900
http://contrastgame.com/
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Dota2 Workshop Thread - http://www.polycount.com/forum/showthread.php?t=120952
Offline , triangle, 338 Posts, Join Date Feb 2010,  
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CyberGameArts's Avatar
Old (#3)
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Originally Posted by TrevorJ View Post
Hey there, people might not be too familiar with this gun, i know im not, do you have some reference pics. At first glance some of the edges look too sharp on the handle areas.
Sure!




Offline , spline, 174 Posts, Join Date Feb 2012, Location Murica!  
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cptSwing's Avatar
Old (#4)
Definitely an interesting looking gun!

I agree that some of your edges are way too sharp, in the reference pictures the areas around the front handle and the grip are a lot softer. Conversely, the curvature on the rear handle thing behind the grip is a little too soft in your model. There are also a few bits and bobs missing yet, but I'm sure you're aware of that..
Over all your renders make it kind of hard to make out more detail - very good first effort though, if you're new to modeling!
Offline , polycounter, 1,280 Posts, Join Date Aug 2011, Location Berlin  
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CyberGameArts's Avatar
Old (#5)
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Originally Posted by cptSwing View Post
Definitely an interesting looking gun!

I agree that some of your edges are way too sharp, in the reference pictures the areas around the front handle and the grip are a lot softer. Conversely, the curvature on the rear handle thing behind the grip is a little too soft in your model. There are also a few bits and bobs missing yet, but I'm sure you're aware of that..
Over all your renders make it kind of hard to make out more detail - very good first effort though, if you're new to modeling!

Thank you very much for your feedback, it helped me a lot!
Offline , spline, 174 Posts, Join Date Feb 2012, Location Murica!  
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Old (#6)
Offline , polycounter, 1,280 Posts, Join Date Aug 2011, Location Berlin  
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