hey
i dont know if i am o the right place but i try
i have some trouble to finish to recompile . my mesh is ok , but not the maps
i think i make a mistake on the cdmaterials but i dont know very well
i have some pink and black cube on the model viewer (like he dont find the maps)
the QC file
$cd "E

DOTA 2\models\heroes\blood_seeker\"
$modelname "heroes/blood_seeker/weapon.mdl"
$model "default" "weapon.smd"
$cdmaterials "\models\heroes\blood_seeker"
$hboxset "default"
$hbox 0 "spine2" -22.601 -48.794 -33.562 0.000 48.410 0.000
$hbox 0 "right_hook4_0" -32.584 -27.114 -49.147 20.983 8.558 24.121
$attachment "attach_attack1" "left_hook3_0" -21.34 22.01 -25.31 rotate 13.26 152.85 69.19
$attachment "attach_attack2" "right_hook4_0" -30.14 -21.50 -19.62 rotate 5.12 -149.02 111.93
$attachment "attach_hitloc" "spine2" -0.17 -0.00 -1.71 rotate 71.36 -0.00 90.00
$surfaceprop "default"
$keyvalues { }
$illumposition 14.061 -13.749 56.250
$sequence BindPose "BindPose" fps 30.00
------------------------------------------------------------------------
My vmt file
CustomHero
{
$baseTexture "models/heroes/blood_seeker/weapon_color"
$normalmap "models/heroes/blood_seeker/weapon_normal"
$maskmap1 "models/heroes/blood_seeker/weapon_mask"
$diffusewarp "models/heroes/witchdoctor/witchdoctor_lightwarp"
$SPECULAREXPONENT 10
$SPECULARSCALE 1
$RIMLIGHTSCALE 1
$AMBIENTSCALE 1
$FRESNELWARP "models/heroes/bane/bane_fresnelranges"
$cloakPassEnabled 1
Proxies
{
invis_proxy
{
}
status_proxy
{
}
}
}