Shift + in Maya it is (Increase manipulator size)
I want to ask about how it should be done in a professional way.
a) 1 mesh (head + body), 2 materials, 2 textures and one uv-set for this?
b) 1 mesh (head + body), 1 material, 2 textures and second uv-set for the head ?
c) 2 meshes (head + body), 2 materials, 2 textures and 1 uv-set
d) something else
If (c) I have the following seam between head and body:
It is because normals direction of two meshes in border edges not matching each other
even if I make it hard of soft. That is why I think the better way is to have 1 single mesh for whole 3dcharacter
but I can't say it for sure. 3D Artists please help.
Normal maps are not yet baked, so I need your advice to combine head and body of the character in a right way.