http://www.youtube.com/watch?v=v22BKbcGZ2s"]Broken Concrete For Cryengine 3 Tutorial - Intro - YouTube[/ame]
http://www.youtube.com/watch?v=aaE50YJwzOA"]Broken Concrete For Cryengine 3 Tutorial - Highpoly modeling Part 1/4 - YouTube[/ame]
http://www.youtube.com/watch?v=HJbx_Y0MX-8"]Broken Concrete For Cryengine 3 Tutorial - Highpoly modeling Part 2/4 - YouTube[/ame]
http://www.youtube.com/watch?v=7TQVRNk8yYE"]Broken Concrete For Cryengine 3 Tutorial - Highpoly modeling Part 3/4 - YouTube[/ame]
http://www.youtube.com/watch?v=JH850lbFtqg"]Broken Concrete For Cryengine 3 Tutorial - Highpoly modeling Part 4/4 - YouTube[/ame]
http://www.youtube.com/watch?v=ZpZvEZN-L0k"]Broken Concrete For Cryengine 3 Tutorial - Lowpoly, UVing and bake 1/2 - YouTube[/ame]
http://www.youtube.com/watch?v=0UA6OFxZFMs"]Broken Concrete For Cryengine 3 Tutorial - Lowpoly, UVing and bake 2/2 - YouTube[/ame]
Replies
just kinda looking at it and saying why wouldn't i just beat up the original asset and and use that.
You're looking at it but you're not seeing the big picture, for a single prop, maybe it would be simpler to just sculpt it and uniquely unwrap it, for a whole scene or a whole level, you're not gonna sculpt and uniquely unwrap every rock and every piece of debris are you?
Tillable textures are the answer to smart environment art, and this trick is golden.
Yeah, It leaves a lot of steps out of it, and the decal can be used on more meshes. Obviously it depends on how much time you put into it, and it's for production time is money. I saw pretty much that in the new BF3 maps, Close Quarters, and sure it works. But it's not like Crysis 2 were you could walk up to a piece of concrete and just rest your eyes on it :P
The next video is done, I just need to render it out and upload it. What do you guys say about me switching to Vimeo? It allows longer videos.
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Trying Vimeo instead. I'll get them up to youtube to, it's just gonna take a moment.
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Yeah, you little tool is a great addition nyx702! Haven't started using the tool loader yet though. I'll start ASAP ;P
Next part of the tut! Lowpoly, UVing and baking. I don't know if there's much in there that's new, I just wanted it to be there so that the tutorial would have all the necessary steps to get the final result.
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Hu, that's clever! You save the vert count at least. No overdraw neither. Maybe that's not a problem in CE3 with there deferred decals though.