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created [Stylized] Commander Video!
on 06-13-2012 02:40 PM
Good day to you all!
First time poster (not really, first post that I didn't post in the wrong thread and got so embarresed that I never updated it) long time lurker. Finally time to take that giant leap into the forum and hopefully make some progress.
Anyhow, started this sideproject to make Commander Video (!) from the bit-trip runner series
I'm trying to take in the style of Bobo the seal and Josh Singh, two favorite artists that have a way of creating fantastic stylized characters.
I'm still in quite an early stage right now, but with some help im hoping that I will be able to finish this character
If anyone could find the time to give me some C&C that would be really helpful.
P.s. Of course the rainbow will be added D.s
Last edited by Popolo; 06-14-2012 at 05:11 AM..
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, line,
87 Posts,
Join Date Sep 2011,
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Oops, I forgot to add a picture. At least a working one for the sculpt.

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, line,
87 Posts,
Join Date Sep 2011,
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Niice. I'm staying on this thread for sure ^^
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, spline,
148 Posts,
Join Date Nov 2011,
Location Québec,Canada
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Now it has been quite some time since my last update, finding it hard to get some sparetime during the summer. Quite painful enough that I need to get a summerjob instead on focusing on my studies. But finally here it is!
and a detail shot:
Still have a couple of things to add, but I'll try to be done with the HP this week.
C & C would be more then welcome 
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, line,
87 Posts,
Join Date Sep 2011,
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It's an interesting idea and well executed. Conceptually I wonder whether if you made him a bit more heavy set, you could carry the boxiness through the body a little you could carry the boxiness through the torso some more. Alternately a more stylised route where he has a bigger lower body and smaller upper torso could work, although it'd make him look like less of a tough guy. Might make him look more like a runner though, I guess.
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, insane polycounter,
5,643 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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I understand what you mean, maybe I lost the feeling of a runner in the physique. Might be that I got to caught up in trying to mimic the feeling of Darksiders too much, I'm hoping that the pose will give him more the feeling of a runner.
Oh, and thanks for the critique! 
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, line,
87 Posts,
Join Date Sep 2011,
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for a runner.. upper body is wayyyyyy too beefed up. its making the legs look pretty skinny. and I'd give him some meaty running shoes, not some chuck taylors.
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, polycounter,
1,261 Posts,
Join Date Dec 2005,
Location Dallas
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Okay, I'll try to fix his body to give him more of a slender look. Though I'm starting to feel quite stuck with this character. Would be REALLY helpful if anyone could do a paintover.. uhm, preatty please 
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, line,
87 Posts,
Join Date Sep 2011,
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Did a quick transformation of the body after work. Went away from the "superhero" look towards a more marathon runner physique.
This update is really nothing much (Almost more a shameful bump) merely that I wanted to hear if I'm heading in the right direction.
Good? bad? right direction! (hopefully)
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, line,
87 Posts,
Join Date Sep 2011,
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Started looking at some reference material and realised that I had tried to give him the body of a sprinter and that it would be more fitting if I tried to give him more of a marathon runner body. Tried doing a paintover where I tried to give a more slender look.

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, line,
87 Posts,
Join Date Sep 2011,
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Would also be great to hear any C&C I'm starting to feel more and more stuck on this character 
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, line,
87 Posts,
Join Date Sep 2011,
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I like the change from the belt to draw string, like he's wearing sweatpants! I would continue to push the "runner" angle in a literal direction. Maybe the addition of an athletic wrist band? Maybe some gold medals around his neck?
I'm digging it so far - keep it up! 
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, spline,
109 Posts,
Join Date Apr 2010,
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As Wex said, I think really pushing the athletic nature of the character here is pretty key. Get some running shoes on there rather than the light boots you have now. I don't know this character really, but the thing on his hand seems pretty heavy to run with. Maybe bring it the full length of his forearm and make it more ergonomic/aerodynamic.
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, triangle,
432 Posts,
Join Date Jun 2010,
Location Burlington, Vermont
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Finally an update!
Haven't been able to work on it for some time now because of work, but finally I got some progress. I think this is going to be my final, except that I'm gonna add a rainbow stripe on his sweatpants, and hopefully I'll be able to build the lowpoly tomorrow
darbeenbo: Thanks alot for the critique! Been working quite alot on making his physique more slim. Though I'm keeping the converse and the gauntlet. The converse is because at the new redesign (They're actually working on making bit.trip runner in 3d now) he's actually wearing a pair. For the gauntlet I went deliberately towards a heavier feeling because it's supposed to work like a shield in the game.
Wex: Added the wristband and thanks for the tip, added alot more towards the runner-esque of the image

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, line,
87 Posts,
Join Date Sep 2011,
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soooo awesome, love the take on this character. keep it up
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Really digging the stylized anatomy and the detailed kicks! If you don't mind me saying so I think the hands are still a bit unresolved, a touch clawish? They haven't reached the confidence of the torso yet.
Perhaps quite rectangular digits like http://fc09.deviantart.net/fs38/i/20...y_Devilpig.jpg or http://1.bp.blogspot.com/-YbjEXk1EYN...host_color.jpg would come up neat? Sorry I don't have better examples!
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, null,
16 Posts,
Join Date Dec 2010,
Location Australia
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awesome !!
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, null,
21 Posts,
Join Date Sep 2009,
Location Barcelona
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Thanks for all the nice comments
Had the hopes that I would be working on the texturing now, but had the unfortune to be in a car crash yesterday. But I'll try to get to work on it as soon as possible
But on lighter notes, posted my image on Gaijin games board on facebook and got a comment from them
bakedbeing: Worked over the hands as you suggested. I also added a bellybutton and some stripes for the pants.
But I'm calling this one done and before the next weely recap I have hopefully textured and rigged it 
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, line,
87 Posts,
Join Date Sep 2011,
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Started building on the low-poly and a question popped in to my head:
What is the standard tricount for a character in a next-gen game?
How many would you say this character could have?
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, line,
87 Posts,
Join Date Sep 2011,
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Killer result!
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, null,
16 Posts,
Join Date Dec 2010,
Location Australia
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Thanks alot
So back from a week filled with hospitals and painkillers, some actual progress!
Done with the lowpoly and I'll start the baking and Uv-mapping tomorrow.
Final result landed roughly around 7000 tris.

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, line,
87 Posts,
Join Date Sep 2011,
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Got down to baking and fixing some basic colors, alot more details and polish will be added during the week
Would be really nice with some feedback not sure about all of the colors, especially the gauntlet. The skin is also giving me some nuisance when I'm trying to figure out if the highlights should be blue or red. The image is quite small and it's quite hard to read the colors. But blue one on the left and red on the right.
Added a image down below to get some feedback
C&C is more then welcome!
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, line,
87 Posts,
Join Date Sep 2011,
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I like where this is going! Maybe lighten the skin up a tad, its hard to see the awesome normals. Maybe a deeper blue. Though I think the spec map will definitely help!
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, polygon,
669 Posts,
Join Date Jun 2010,
Location Michigan
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Worked some more on the diffuse and gotten to a level where i think I'll soon start working on the specular. Still need some polishing and fixing up but I'll get there
Right now theres quite a lot of weird texture-seams, but I figured I'll fix them in the last stage. But behold:
Diffuse, no lighting
Edit: Noticed that the hand is bit more less blue and a bit more dark then the rest of the body. Will be fixed in the next update
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, line,
87 Posts,
Join Date Sep 2011,
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Super-done with the diffuse now. Going to start working on the specular directly after this post. Feeling really happy with the end-result, first portfolio-piece done
Something I'm not really sure about is the gauntlet, would be really nice if someone could say which one of these you prefer.

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, line,
87 Posts,
Join Date Sep 2011,
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