, dude, thank you very much!
thank you very much, sir! I'm really glad you like it.
, thank you, man.
Well I sculpted all of those. Most in zbrush. For those that seem to be on a flat surface I did a little blockout in max so I'd have a a separate tool that I could clone later in 2.5d and not mess up my flat background. And the circular is probably the least impressive, because wikipedia has a vector image of it
It's an aztec calendar. So I just fiddled with it in photoshop to create a more interesting mask. And then just heightmap based deformed a flat plane(in Mudbox it would be Model from Heightmap, I belivie, and in Zbrush you can just use it as a mask and then use offset in the deformation scroll). And then some layers of damage on top. Most of the rest were just hand sculpted. It's not that long actually. Around 4 hours per piece.
, thank you very much, buddy. Much appreciated. I really hope your head would be ok, but I'll keep my fingers crossed just in case
, thank you man. I hope it'll be useful.
Hey, thank you, Rik
. It's really nice of you to say that. If you have any ideas on the tech feel free to share. Thanks again!
Much appreciated, Jungsik
. Comments like these mean the world to me actually
. It makes me amazingly happy to hear that this world turned out alluring and inviting. I wish I could say it's for a game, but it most honestly is just a personal project. But who knows, maybe someday;-)
, thank you friend. I'm glad you enjoy it.
Much appreciated, JoshC
, hellyeah, Texas, man!
It just a had really cool shape for an easter egg. ;) On a serious note, though thank you very much for the comment. It's probably one of the best things I could ever hope to hear.
Thank you very much, Alberto
Huge thanks, artquest
, I'm glad you like it.
Yeah, who need those diffuse textures. They are so 2011
And just in case if someone around here would like to know anything regarding the tech or pipelines or anything at all - feel free to ask - I'll do my best.