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UDK Frontend Cooking: Failing to compile material.

polycounter lvl 5
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Fogbrain polycounter lvl 5
Hey guys, I have a pretty big problem, I am using this ocean shader I made which is fairly essential to the scene I'm creating. Which works fine and everything in the editor and when I launch the UDK.exe onto my map.

But when I cook the game in Unreal Frontend I get the error message
Warning, Failed to compile Material pkg_Project_Environment.Effects.Updated_Ocean_Shaderv2 for platform PC-D3D-SM3, Default Material will be used in game.

Warning, Failed to compile Material pkg_Project_Environment.Effects.Updated_Ocean_Shaderv2 for platform PC-OpenGL, Default Material will be used in game.

I've looked everywhere on the Epic Games forums and elsewhere for any kind of straight answers, I've heard it has to do with landscape materials but the problem is, this material is just a material.

Also, it works fine once it's cooked and open in the UDK.exe, but the package game via the installer I created just shows nothing.

Does anyone know the fix for this?

If so, you're a goddamn life saver.

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