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Predicting Ptex paint on subd mesh?

Tzur_H
polycounter lvl 9
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Tzur_H polycounter lvl 9
So.. I got a mesh, lets say level 0 is 2900 tris, I want to render it at level 3. I'm using Arnold, if it matters.

Is there a way to predict how the Ptex will be laid out on the target level in a program like Mari or Mudbox?

I've tried bringing level 0 into Mudbox, subdivide it 3 times, paint the Ptex, export, and then back in Maya to load the Ptex on level 0 with Arnold override of 3 catmul-clark subdivs. the texture is visible, but the paint is all over the place, my guess is that the face ID changes when it gets subdivided?

Any way around it? I don't want to work with frozen subd meshes in viewport, my PC will die :poly122:
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