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Modeling Workflow help

Roninfang
polycounter lvl 11
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Roninfang polycounter lvl 11
hmmm

just need a bit of advise
especially from someone that works/worked for big game dev company


1. not sure now a ways whats a

better workflow for circular shapes

some clients prefer for the top of circular shapes

to be modeled this way

*check top of barrel*

http://orig10.deviantart.net/cda9/f/2012/298/4/e/lowpoly_barrel_wireframe_by_ratonmalo-d5iz38x.png

some prefer another to just extrude

into a middle vertex

or parts that will transition to a

circular flow

http://www.helderpinto.com/wp-content/uploads/2011/06/tris15k.jpg

like this example image

http://www.helderpinto.com/wp-content/uploads/2011/06/tris15k.jpg

there a few triangles to parts where it starts to curve

or the circular parts the faces/vertex merge to the center



2.some clients prefer multiple

peices for some assets like maybe a

gun etc...they dont mind some parts

like the trigger or maybe the scope

to be a different mesh since at

times if everything is one mesh just

messes up the edge flow at times or

makes the poly count higher

but some clients prefer example like

a sword everything to be one mesh
...



http://www.helderpinto.com/wp-content/uploads/2011/06/tris15k.jpg

like this example image ive seen some game 3d models certain parts arent part of the mesh the client was fine with it hmmm

3. some clients dont mind having

pointed end like this is certain

parts are pointed but there are some

that prefer to have this way...but

increases the poly count though


https://0.s3.envato.com/files/1175520/preview.jpg

hmmm so yeah just feeling a bit

confused which is better workflow

hmmmjust that yeah before when i modeled certain parts not part of the mesh to main mesh since it wont deform, client was fine with it and if circular shape they didnt mind all the edges to flow into a single vertex hmmm which i usually do but now yeah...so yeah now

beginning to feel a little unsure if

i am doing 3d game art right or

wrong...just that feeling slightly confused since some of things i do seems fine with other clients and some client/studio prefer it done in a different manner...so yeah dont know which to follow...hmmm
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