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We should all get back to maya 4 and 7, most stable versions I can remember. I miss AliasWaveFront
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, dedicated polycounter,
1,459 Posts,
Join Date Feb 2006,
Location Redmond WA
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Everybody talks about stability and the crashes they get - I have to say I've hardly experienced any issues with Maya... most of the crashes I had were with Max at my old workplace.
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, polycounter,
1,080 Posts,
Join Date Jul 2010,
Location London, UK
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@Torch: Doesnt speak for you, Max and Maya only crash when the user is super awesomely creative and stuff (and obviously forgets to save)
DARN it hurts my eyes
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@ arrangemonk - singed
looks very nice - have to try it out some day
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, triangle,
414 Posts,
Join Date Jul 2011,
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Quote:
Originally Posted by arrangemonk
@Torch: Doesnt speak for you, Max and Maya only crash when the user is super awesomely creative and stuff (and obviously forgets to save)
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Oooo burn 
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, polycounter,
1,080 Posts,
Join Date Jul 2010,
Location London, UK
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Yeah, Torch, I haven't noticed it either.
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, polycounter,
1,096 Posts,
Join Date Dec 2006,
Location Los Angeles
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as arrangemonk said: it depends on how the user is doing stuff in each application, new users tend to do things that will make it crash almost instantly, you will know where u want to save after a while and this will help on your workflow later on. At least in Maya is that way. I know where it can crash, and I just don't go that path OR I save before doing so.
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, dedicated polycounter,
1,459 Posts,
Join Date Feb 2006,
Location Redmond WA
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Quote:
Originally Posted by FelixSchl
Ace Angle, what about making the software stable? That would be a great "feature".
I started with 2010, which was fairly stable but ever-since their switch to the new ui, the program is volatile as hell in terms of stability. I find the constant crashing and loss of time and work rather frustrating. One would think that they would at least by nice enough to put it in a default hotkey to save a new version and also to save a copy.
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I am a novice with Maya, so correct me if I'm wrong, but I use an auto save feature with Maya and I have it set to every 20 minutes and each save has it's own name and number. It's a very useful feature that I have on all the time.
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, line,
77 Posts,
Join Date Jul 2012,
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@Tairii You mean incremental saves. I am coming from Blender and over there we can only smile at such a feature (although they do have it). If Blender should crash, it will always manage to make a backup copy just from before the crash. But that is not all, here comes the kicker: On startup, it actually offers me to load it, rather than go digging for it. I never lost data with Blender.
Here comes another kicker, when "saving as..." with Blender, there is a little '+' sign that will increment the filename for me. So I can do an incremental save of my scene in less than 3 seconds.
What is cool about Maya, is the extensibility and flexibility. If you wanted any of the features I mentioned above, you can just write some MEL, pyMEL or plugin for all it matters. I just wish they put more effort into making the software stable. I mean, how often does Photoshop crash? And that is one big app, too.
Last edited by FelixSchl; 08-09-2012 at 12:45 PM..
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, line,
52 Posts,
Join Date Dec 2011,
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Well, Maya also has a backup function while crashing. It tries to save your files, but it puts on the temp folder of your system. You can grab the .ma file there. 20% of the times tho you wont be that lucky.
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, dedicated polycounter,
1,459 Posts,
Join Date Feb 2006,
Location Redmond WA
|
Quote:
Originally Posted by FelixSchl
@Tairii You mean incremental saves. I am coming from Blender and over there we can only smile at such a feature (although they do have it). If Blender should crash, it will always manage to make a backup copy just from before the crash. But that is not all, here comes the kicker: On startup, it actually offers me to load it, rather than go digging for it. I never lost data with Blender.
Here comes another kicker, when "saving as..." with Blender, there is a little '+' sign that will increment the filename for me. So I can do an incremental save of my scene in less than 3 seconds.
What is cool about Maya, is the extensibility and flexibility. If you wanted any of the features I mentioned above, you can just write some MEL, pyMEL or plugin for all it matters. I just wish they put more effort into making the software stable. I mean, how often does Photoshop crash? And that is one big app, too.
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max has the + to increment the save in the save as dialog, and in i was able to easily make a new command on control+alt+s, that saves with a incremented version. so not too much a of kicker.
my main app is maya, and i tend to get very few crashes, actully it seems the most unstable app in my workflow is photoshop.
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, card carrying polycounter,
2,233 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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Quote:
Originally Posted by FelixSchl
@Tairii You mean incremental saves. I am coming from Blender and over there we can only smile at such a feature (although they do have it). If Blender should crash, it will always manage to make a backup copy just from before the crash. But that is not all, here comes the kicker: On startup, it actually offers me to load it, rather than go digging for it. I never lost data with Blender.
Here comes another kicker, when "saving as..." with Blender, there is a little '+' sign that will increment the filename for me. So I can do an incremental save of my scene in less than 3 seconds.
What is cool about Maya, is the extensibility and flexibility. If you wanted any of the features I mentioned above, you can just write some MEL, pyMEL or plugin for all it matters. I just wish they put more effort into making the software stable. I mean, how often does Photoshop crash? And that is one big app, too.
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Yes, thank you! I love it so much. It's weird, I never have Maya crash on me like I do Max. Then again, I don't have those, "I wonder what will happen if I added 90,000 more particles"-moments in Maya
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, line,
77 Posts,
Join Date Jul 2012,
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take a look at this presentation about pixar subdiv in maya...
http://www.youtube.com/watch?v=Y-3L9...ailpage#t=757s
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, triangle,
338 Posts,
Join Date Mar 2009,
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little trick to launch maya in DX11...
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, triangle,
338 Posts,
Join Date Mar 2009,
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