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I've been playing with Unity for a while as well. And I've only shipped one title since then. Called Holy Moly Dragons, a tower defense for iOS. It's also featured on Unity Games list: http://unity3d.com/gallery/made-with-unity/game-list
iTunes link: http://itunes.apple.com/us/app/holy-...429604358?mt=8
More to come soon!
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, dedicated polycounter,
1,462 Posts,
Join Date Feb 2006,
Location Redmond WA
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Hi
I have been making this pinball game with Unity:
and playable version in kongregate : xPinball
I have almost got physics and table logic to point that I can proceed fun part, making it to look good. Lately I have been come across lot of new things; normal maps, light mapping, baking etc. And now I have to learn how to implement those. I think I will bake all lightning to diffuse textures in this project, so every mesh/polygon has it own map, no tiling. I hope my texture budget allows that.
There was some damn good looking stuff in this thread, especially that pirate thing. I have lot to learn how to make graphics stand out.
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, null,
7 Posts,
Join Date Feb 2012,
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I'm working on porting over a fairly basic card game to Unity 3D. While there has been a bit of a learning curve, I've actually been pretty pleased with how the software and scripting works.
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, dedicated polycounter,
1,648 Posts,
Join Date Dec 2004,
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I participated in this small android project, released last Friday:
https://play.google.com/store/apps/d...talwarp.busted
We went for something a lot smaller than our previous attempt, something we could easily iterate on and add more visual content and bricks of gameplay.
There's still a lot left to do, garage, levels and tons of bugs to get rid of and so on...
Still, it's free, give it a try  rate it, share it pliz
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, triangle,
309 Posts,
Join Date Jan 2005,
Location Belgium
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Brice Vandemoortele, nice!
I'm Still working on my puzzleshooteraction game, getting closer to feature lock.
Newest video: http://youtu.be/JyUCuQt2zPo
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, vertex,
29 Posts,
Join Date Jan 2012,
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Just started learning unity. Helping create a pipeline for getting assets in it for an educational game on the Ipad.
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, triangle,
252 Posts,
Join Date Apr 2010,
Location Norman, OK
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I currently work on these two games making the Environment Art.
http://www.familyguyonline.com/
http://mwtactics.com/

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, spline,
154 Posts,
Join Date Aug 2008,
Location vancouver bc canada
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My friend and I just made a simple 2D game with Unity. Yeap you could do a 2D game with it with some plugins.
iTunes link: http://itunes.apple.com/ae/app/waa-c...507719442?mt=8
Development Blog: http://blog.bigbunkerstudio.com
Facebook: https://www.facebook.com/bigbunkerstudio
Twitter: http://twitter.com/#!/BigBunkerStudio
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, null,
4 Posts,
Join Date May 2011,
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@Virion nice graphics, which 2d framework did you end up using?
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, veteran polycounter,
3,037 Posts,
Join Date Mar 2008,
Location Sydney Australia
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Quote:
Originally Posted by renderhjs
@Virion nice graphics, which 2d framework did you end up using?
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Thanks. We are using ex2D (the same framework used by The Other Brothers) it's very easy and handy especially for doing 2D sprite animation in unity.
http://www.ex-dev.com/ex2d/
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, null,
4 Posts,
Join Date May 2011,
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We're using Unity to make a free-to-play robot RPG.
http://www.robot-rising.com/
Unity's been pretty awesome for us. We're adding some custom code, and we've made some custom tools, but the basics are pretty strong already.
I'm working on lighting and color palettes.

Last edited by Eric Chadwick; 10-22-2012 at 01:10 PM..
Reason: fix da borkd imgs
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, Polycount.com Editor,
6,674 Posts,
Join Date Oct 2004,
Location Boston USA
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Quote:
Originally Posted by Eric Chadwick
We're using Unity to make a free-to-play robot RPG.
http://www.robot-rising.com/
Unity's been pretty awesome for us. We're adding some custom code, and we've made some custom tools, but the basics are pretty strong already.
I'm working on lighting and color palettes.

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Looks fantastic! 
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, null,
4 Posts,
Join Date May 2011,
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That game is awesome! Nice work man!
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, polycounter,
951 Posts,
Join Date Oct 2004,
Location Dallas, TX USA
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Thanks guys!
A bunch of Polycounters are working on it too... ChaosEidolon, KDogma, Parnell, Rayph, Razgriz, Sectaurs, timwiese. Character, UI, Concept, and Enviro artists.
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, Polycount.com Editor,
6,674 Posts,
Join Date Oct 2004,
Location Boston USA
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Well, we are using this for almost all our internal projects. This is one of the main ones, the succesor of the old school win 95 game "Chip's Challenge" is "Chuck's Challenge".
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, line,
95 Posts,
Join Date Jan 2007,
Location Costa Rica
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Ha, that's cool! So many different gameplay mechanics in one game. Cool ideas!
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, Polycount.com Editor,
6,674 Posts,
Join Date Oct 2004,
Location Boston USA
, spline,
185 Posts,
Join Date Sep 2011,
Location belgium
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Quote:
Originally Posted by Virion
Thanks. We are using ex2D (the same framework used by The Other Brothers) it's very easy and handy especially for doing 2D sprite animation in unity.
http://www.ex-dev.com/ex2d/
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Wow, played the first few levels. Looks great, surprisingly polished for a facebook-beta game. Once I went from wheels to mech legs, shit got real.
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, spline,
154 Posts,
Join Date Aug 2008,
Location vancouver bc canada
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