I have been making this pinball game with Unity:
and playable version in kongregate : xPinball
I have almost got physics and table logic to point that I can proceed fun part, making it to look good. Lately I have been come across lot of new things; normal maps, light mapping, baking etc. And now I have to learn how to implement those. I think I will bake all lightning to diffuse textures in this project, so every mesh/polygon has it own map, no tiling. I hope my texture budget allows that.
There was some damn good looking stuff in this thread, especially that pirate thing. I have lot to learn how to make graphics stand out.