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created Photoshop and 8/16/32 bit
on 08-05-2012 03:20 AM
I was wondering if anyone is working with higher bit color depth and what would the advantage be, and do we actually need to set it high, when we are not doing any printing?
I usually just use the standard 16 bit, with the 32 thrown in when I have an alpha, but would there be any reason to go higher, when doing things like textures?
Anders K. Nielsen - Environment Artist - LinkedIn
"It is wrong always and everywhere for anyone to believe anything on insufficient evidence."
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, polycounter,
999 Posts,
Join Date Nov 2008,
Location Dublin, Ireland
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the only reason i've found to go for anything higher than 8bit per channel was when using displacement or converting height to normals to minimize banding. authoring "normal" textures in more than 8bit per channel seems like quite a bit of ressource waste imho.
Last edited by divi; 08-05-2012 at 03:41 AM..
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, polycounter,
865 Posts,
Join Date Jan 2009,
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Yeah, same here, and it slows down photoshop as well. I was thinking it might work if you want to do a large gradient, but would think that you still would get banding when converting back to 8 bit.
Anders K. Nielsen - Environment Artist - LinkedIn
"It is wrong always and everywhere for anyone to believe anything on insufficient evidence."
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, polycounter,
999 Posts,
Join Date Nov 2008,
Location Dublin, Ireland
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yeah, you definitely will, but the banding pre-conversion won't get treated as an actual edge that should be a proper normal edge.
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, polycounter,
865 Posts,
Join Date Jan 2009,
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According to crytek, you should ALWAYS be authoring in 16 bit.
technical deets here.
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, dedicated polycounter,
1,451 Posts,
Join Date May 2011,
Location Minnesota, USA
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I vouch for 16 bit too, but sometimes, some engines will spit errors at you if you do try that, so always try and work in a 16 bit environment, but be prepared to revert back to a 8 bit in your final steps.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,501 Posts,
Join Date Apr 2011,
Location Canada
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Btw, I noticed in photoshop that some filters actually seem to not work in higher colors, they are grey out, any idea why that is?
Anders K. Nielsen - Environment Artist - LinkedIn
"It is wrong always and everywhere for anyone to believe anything on insufficient evidence."
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, polycounter,
999 Posts,
Join Date Nov 2008,
Location Dublin, Ireland
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The one cool thing about higher range images is how nicely they behave when it comes to making highlight adjustments. There is something quite magical about adjusting the contrast of a render and seing the brightest and darkest areas behaving so well. Very cool stuff
I would think this stuff also comes in handy when putting together complex image composites and matte paintings too.
Last edited by pior; 08-05-2012 at 06:55 PM..
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, veteran polycounter,
4,950 Posts,
Join Date Oct 2004,
Location Irvine CA
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Quote:
Originally Posted by McGreed
Btw, I noticed in photoshop that some filters actually seem to not work in higher colors, they are grey out, any idea why that is?
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http://forums.adobe.com/message/2943383
that pretty much answers that 
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, polycounter,
865 Posts,
Join Date Jan 2009,
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the idea with 16bit for normalmaps is to avoid having to compress them twice; once to 8 bit (per channel! 24 bits per pixel) and another to dxt5 (1 bit per pixel). obviously compression will only get worse if it's compounded.
i usually work in 16bit when dealing with procedural gradients. you can do so much more with so much less banding issues, especially in the darks.
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, triangle,
293 Posts,
Join Date Oct 2008,
Location gbg sweden
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