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Material Editor - Need help with Panner

Hi, I'm fairly new to UDK and I have a doubt regarding panning textures in UDK. I have a material in which I've connected texture coordinates with parametric inputs into the UV of my Diffuse texture. I need to add a panner as well so that I can move the texture from the material instance. The problem is that I cannot connect the panner to the UV as it already has an input from the texture coordinates i mentioned earlier. So could someone suggest a workaround to this, where I can pan the texture as well?

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