Thought I'd start my sketchbook here on the polycount forums, graduated from Swansea Metropolitan University this summer with a BA (Hons) in Creative Computer Games Design and I am currently working on my skills to hopefully get a job in the norwegian games industry.
This is the blog I kept while working on my final major project: http://lastyearmajorproject.blogspot.no/
At first during my final year at the University I wanted to become a level designer or content creator, but recently I've really found character modelling to be very fun and rewarding, and although this is most likely the hardest to get into the industry as, I thought I'd give it a go, maybe I can get there someday.
This is the project I am working on now:
A Alien character that is suppose to be from an advanced tribal culture.
I usually always start the character in Zbrush while goZ it into maya to clean up the topology once in a while, and at the end I project the decimated hi poly sculpt onto a lo poly version in maya.
This is the blog I'm keeping about my current projects: http://tasmanastics.blogspot.co.uk/
I started with the head of my character before I started to think of the body.
This is when most of the head detail had been applied to the bust I guess you could call it, I wanted to blend the classic Alien features like the huge eyes and relatively smooth features in the face, with some reptilian ones.
This is the first polypainting pass I did in zbrush, I wanted to avoid green as this is really often used with reptilian style skin and I wanted to make this my own.
To finish off the head I added a dead eye (to make him look more interesting in the same way that the scars do, it gives him a kind of visual backstory), colour for the head veins and a kind of spreading colour from the neck to the cheeks like as if he has a kind of spreading illness or maybe it is a normal feature of this species physiology.
I have also started on the body of the character, since one of the characters for my final major project was a big muscly guy, I wanted to try something more subtle and interesting for this one, I want the character look slim but also like he could be a fierce fighter, so I'm going for lean sinewy muscle type, also change the anatomy and the traditional musculature since he belongs to an alien species it would be somewhat strange for him to have completely human anatomy I think, and it also makes it a little more interesting to model.
I chose for the character to have these "tripod" like hands because, besides the fact that it looks damn cool, it also distances him from the traditional human body shape.
Being understandably unsatisfied with the, unfinished, Velociraptor inspired feet design I completely redid them. These weren't aggressive enough for me and didn't align with the vision I had for this tribal species and their culture which is steeped in conflict and war.
Using this Tyrannosaurus foot for inspiration, which has nice big claws and powerful feet....
.... I created this design for the feet which I think has turned out much better than the original one, because I originally wanted the Velociraptor claw to convey more savagery and aggression when you look at the character, but it hit me that the rest of the foot look all too human, I was suppose to put claws on it and rough skin but the whole shape was too human for me, so that's why I think this looks much better on the character.
Side view of the entire character so far.
I think I'm managing the reptile look quite well so far, can't wait to add some alpha patterns on here so it looks like proper reptile feet, though I think I need to add some more thickness to the some of the toes maybe the back ones depending on how much they use them.