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Hey Slainean,thanks a lot for that solution,i tried it and it works,two problems though,there are two nodes for playing Camera Animations in kismet: the "Play Camera Animation" node which is apparently a UTGame only node and works fine in that game type,and the other one "Play CameraAnim" which is an Engine node and apparently does the the same thing but no matter what i do can't get it to work,so my question is,how can i use these nodes in my own game type,where should i look for the codes?
My second problem is that,when the animation ends(after 1 second),the FOV resets back to normal,how can i make it stay the same instead of jumping back to the normal FOV?...i've came up with a workaround which is increasing the duration of the animation far beyond my last keyframe,but i'm not sure if that's the right way of doing it...
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