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Rockstar North - Art Job Opportunities 2015

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http://www.rockstargames.com/careers/openings/rockstar-north

Hi all,
We have the following opportunities open within the art department here at Rockstar North, and you have the link to all our job postings above. Feel free to PM with any questions, otherwise you are best submitting your CV and portfolios through the links provided below!

Job title + Apply links, descriptions below;
- Environment Artist
- Environment Terrain Artist
- Senior Environment Artist
- Interior Artist
- Props Artist

As you will notice, we are looking to fill specific positions within the art team, so if interested in one of the more focused on Props, Interiors or Terrain, please be sure to include supporting artwork in your portfolio.

All positions are based at Rockstar North in Edinburgh, and we will assist with anyone looking to relocate.
Rockstar North
Environment Artist


We’d like to hear from the industry’s most talented environment artists!

Join our team to create next-generation worlds for some exciting upcoming projects! Strong modelling and texturing skills are not enough. Candidates must be able to create immersive, living, and fully-realized environments.

As an Environment Artist working at Rockstar North, you will be responsible for creating exciting and believable artwork, creating and texturing environment assets for the biggest and best open world environments in the industry. You will have previous experience of working on a large games production and be mindful of memory restrictions and design requirements.

We prize an ability to demonstrate individual design skills; including concept and creation of assets that are both original and yet still keep a look and feel of their specific real-world references.

Responsibilities

  • Model, texture and create collision in 3D for game environments.
  • Work closely with Programmers and other departments to ensure art assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.
  • Participate in R&D of new techniques to implement into production pipeline.
  • Proactively seek feedback from Lead Artist, Producer and Creative Director.
  • Ensure that artistic style is consistent with defined visual style for the game.
Qualifications
  • 2+ years of post-secondary educational experience in 2D and 3D art production.
  • 3+ years of experience as a 3D artist within the gaming or similar industry.
  • Preferably worked on at least one released title.
  • Possess a good knowledge of cutting edge shader techniques.
  • Superior 3D art skills.
  • Eagerness to learn new software tools and technologies.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.
  • Strong technical background with ability to grasp new programs and systems quickly would be an advantage.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem solving skills.
Additional Information
  • Must provide a portfolio through a webpage or other digital media to be considered.
Rockstar North
Environment Terrain Artist


Join our team to create next-generation worlds for exciting upcoming projects. Strong modelling and texturing skills are not enough. Candidates must be able to create immersive, living and fully-realised environments.

As an Environment Artist working at Rockstar North, you will be responsible for creating exciting and believable artwork, building and texturing environment assets for the biggest and best open world environments in the industry.

We prize an ability to demonstrate individual design skills; including concept and creation of assets that are both original and yet still keep a look and feel of their specific real-world references.

Responsibilities
  • Sculpting, modeling and texturing terrain for next-gen game environments.
  • Work within the map department specialising in landscape terrain art.
  • Participate in R&D of new techniques to implement into production pipeline.
  • Proactively seek feedback from Lead Artist and Creative Directors.
  • Ensuring artistic style is consistent with defined visual style for the game.
Qualifications
  • 2+ years of post-secondary educational experience in 2D and 3D art production.
  • Preferably worked on released titles.
  • Superior 2D and 3D art skills.
  • Should be proficient at sculpting natural landscapes of varying terrain.
  • Possess a good knowledge of cutting-edge shader techniques.
  • Eagerness to learn new software tools and technologies.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Expertise in 3ds Max, Photoshop and either ZBrush or Mudbox is required.
  • Strong technical background with ability to grasp new programs and systems quickly.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem solving skills.
  • Game experience preferred.
Additional Information
  • Must provide a portfolio through a webpage or other digital media to be considered.
  • Experience with World Machine or similar packages are a positive, but not a necessity.
Rockstar North
Senior Environment Artist



Join our team to create next-generation worlds for some exciting upcoming projects! Strong modelling and texturing skills are not enough. Candidates must be able to create immersive, living, and fully-realized environments.

Responsibilities

  • You will be responsible for creating a very high quality of environment art.
  • Working as a senior you will benchmark and raise the bar for environment art throughout our products.
  • Should be able to mentor and work well with others within the team.
  • Work closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.
  • Participate in R&D of new techniques to implement into production pipeline.
  • Proactively seek feedback from Lead Artist, and Creative Directors.
  • Ensure that artistic style is consistent with defined visual style for the game.
Qualifications
  • 5+ years of post-secondary educational experience in 2D and 3D art production.
  • Proven track record in at least 2 shipped titles (preferably AAA).
  • Superior 2D and 3D art skills.
  • Possess an in-depth knowledge of cutting edge shader techniques.
  • Excellent compositional skills and all-around artistic expertise and flare.
  • Eagerness to learn new software tools and technologies.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.
  • Strong technical background with ability to grasp new programs and systems quickly.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem solving skills.
  • Passion for Games!
Additional Information
  • Must provide a portfolio through a webpage or other digital media to be considered.
Rockstar North
Interior Artist


Rockstar North is looking for an Interior Artist to grow our Interior Team. The ideal candidate will possess exceptional technical 3D environment skills and the architectural/design knowledge to be able to benchmark interiors with finesse. The successful candidate will bring cohesion to the process of generating interiors - making sure everything from the architectural details, props, set dressing, and lighting embody the concepts and art direction of the underlying game.

Responsibilities

  • You will help define and request props as well as provide quality control as needed in order to fulfill set dressing requirements.
  • You must be aware of design requirements and technical limitations.
  • You will work closely with Art Direction to help develop and implement best approaches to modelling, texturing, dressing and lighting-related tasks.
  • You will work closely with Programmers to ensure triangle counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.
  • You will participate in R&D of new techniques to implement into production pipeline.
  • You will proactively seek feedback from Lead Artist, and Creative Directors.
  • You will ensure that the artistic style is consistent with the defined visual style for the game.
Qualifications
  • Extensive practical 3D experience and skills.
  • Superior 2D and 3D art skills.
  • Possess an in-depth knowledge of cutting edge shader techniques.
  • Additional education or professional experience with an emphasis in Architecture or Interior Design a plus.
  • Excellent compositional skills and all-around artistic expertise and flare.
  • Eagerness to learn new software tools and technologies.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Expertise in Photoshop, 3dsmax, ZBrush or other technologies utilized in the production of game art.
  • Strong technical background with ability to grasp new programs and systems quickly.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem solving skills.
  • Passion for Games!
Additional Information
  • Must provide a portfolio through a webpage or other digital media to be considered.
Rockstar North
Props Artist


We’d like to hear from the industry’s most talented Environmental Props Artists! Join our team to create next-generation worlds for some exciting upcoming projects. Strong modelling and texturing skills are required.

As a Props Artist working at Rockstar North, you will be responsible for creating exciting and believable artwork, creating and texturing environmental prop assets for the biggest and best open world environments in the industry. You will have previous experience of working on a large games production and be mindful of memory restrictions and design requirements.

We prize an ability to demonstrate individual design skills; including concept and creation of assets that are both original and yet still keep a look and feel of their specific real-world references.

Responsibilities

  • Model, texture and create collision in 3D for game environment prop assets.
  • Work closely with Programmers and other departments to ensure art assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.
  • Participate in R&D of new techniques to implement into production pipeline.
  • Proactively seek feedback from Lead Artist, Producer and Creative Director.
  • Ensures that artistic style is consistent with defined visual style for the game.
Requirements
  • 2+ years of post-secondary educational experience in 2D and 3D art production.
  • 3+ years of experience as a 3D artist within the gaming or similar industry.
  • Preferably worked on released titles.
  • Superior 3D art skills.
  • Eagerness to learn new software tools and technologies.
  • Possess a good knowledge of cutting edge shader techniques.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.
  • Strong technical background with ability to grasp new programs and systems quickly would be advantageous.
  • An ability in photography or the willingness to learn is highly desirable.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem solving skills.
Additional Information
  • Must provide a portfolio through a webpage or other digital media to be considered.

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