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3dsMax [Rigging] rotating two object together

Hello Everyone,


Recently I am learning manual rigging, with Forward Kinematic (FK) for the
arms part (it's more easy for newbie for me to rigging instead with IK)

and I've just realize that when I tried rotating both left and right arm
at local axis, my arm twisted (not rotate at the same direction)
different when I doing the same thing when using Biped rigging
(both of arms rotate at same direction with local axis)

here I posted detailed picture
Manual_rigging_like_biped.jpg

Is there way to fit the axis just like biped rigging, so I could rotate
both left and right at the same direction just like biped ?

Replies

  • Mark Dygert
    There are a few ways to handle it. The best way I've found is to flip the axis of your controller to be the opposite of the other, the bone that it's driving, is the same as it always is but then in wire parameters invert the axis value by multiplying it by -1.
  • Zzam_W
    There are a few ways to handle it. The best way I've found is to flip the axis of your controller to be the opposite of the other, the bone that it's driving, is the same as it always is but then in wire parameters invert the axis value by multiplying it by -1.

    OK, I'll try it.

    Thanks for your advice
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