Quote:
Originally Posted by WarrenMarshall
I think the point was a little different than what I believe you took it as.
It's about visibility. Just submitting your folio to game studios is the very least you can be doing. Getting noticed is the key, IMO, to getting hired. For example, taking part in communities like Polycount where industry artists hang out is great for this. They'll see your work and that has a larger chance of getting you an interview than simply throwing your resume on the stack at Game Company X.
I got hired here 13+ years ago because Cliff saw and liked a level that I made in my spare time for Unreal Tournament. That got us talking and that led to a job offer. If I had simply applied for a job by sending in a resume I doubt it would have happened.
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I really aim what I'm saying here at new grads or people who never had an industry job before.
You pretty much repeat what I said. Visbility gets you noticed, but it didn't get you hired. I seriously hope it was your art that made them go "let's hire that dude!".
Forget about that Flash folio, that blog, that twitter stream, that RSS feed, that WIP thread - yes, this can help you build connections, but if your art sucks it will not help a lot. You don't post WIP threads for vanity to get noticed - you post them for feedback! Spreading mediocre art everywhere on the net doesn't help you - it just takes away time from the essential: making art!
Visibility comes by itself. Post stuff on Polycount, get feedback. People will eventually notice you if your art ROCKS! and sometimes it even takes just 1 single thread, or 1 single piece of outstanding work to get noticed! Wait with the whole visibility stuff until your art is up to standards and only then worry about "getting noticed".
Just think of how many artists get "discovered" in our industry? Sure there's a a few, but it's the same as in Hollywood. The majority of us goes to auditions. Maybe super-star places like Blizz, Naughty, Id are different from the rest and 50%+ of their workforce got "discovered", but somehow I doubt it as they still run a careers page on their site. So if you got discovered, call yourself lucky - really, it's great when that happens - but it's just not working for every single artist out there.
I certainly wouldn't build my job seeking strategy around this. Especially how many juniors totally overestimate their artistic abilities. So don't lean back. Keep sending out those resumes and work on art!