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autumn forest environment

polycounter lvl 12
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JZak polycounter lvl 12
Hello everyone!

Here is a recent environment that I worked on

068_max.jpg

My job was to match the concept when modeling in 3D also for perspective and asset placements using the image plane option in maya then, texture and light the scene. There's a break down that shows the process here: http://cghub.com/images/view/683495/

If you have any questions feel free to ask.
Thank you!

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