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issues with baking using the explode method in modo

wup101
polycounter lvl 18
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wup101 polycounter lvl 18
I'm running into 2 issues with baking in Modo.

First, after I created the explode morph map and bake from object to texture.
I still get some overlapping on the normal map as if modo didn't bake from the explode position.
explode_1.JPG
LP.JPG
normal_overlapping.JPG

2nd, if I create a cage using the morph map, I can't activate the explode morph map at the same time.


Ideally I would want to bake the high poly from the explode position with the cage turn on.

Hopefully some modo experts here can help me.

Thank you!

Replies

  • Farfarer
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    Having the morph map selected and editable isn't the same as deforming the mesh by it.

    You'll have to apply a morph deformer to the high and low meshes, pick your exploded morph map, set it's strength to 100% and then bake using your cage.
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