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Substance Designer textures look different in Unreal Engine 4

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RickiPicker polycounter lvl 3
How can i properly export the textures i made in Substance Designer to UE4 so that they will look exactly the same as in Substance View port ?

I made simple Sci-Fi floor where the roughness map plays the biggest role. In SD it look all nice the way i want but when i bake the bitmaps the result is very bad.

The resolution is the same. This happens on .png .jpg .tga or .tiff
I can see all the details inside the UE 4 while looking on the map but there is no big result to the material object itself.
Since now i was just using Lerp to tune down the roughness map and it was fine. But now when i do it all the details are lost.
Some gamma issues?
When i publish substance as sbasr the problem looks to be smaller but still it dont look exatly the same as in SD.

attachment.php?attachmentid=22186&d=1415216155
Please help :(

problem.jpg

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