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n88tr's art dump thread

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So I wanted to start this up for a while.

My 1 goal in term of 3d work over the winter break here is to learn how to properly normal map in maya2012. I had a computer data loss issue about 3 weeks ago and only recently have gotten back into 3d and web stuff. I lost all my models, web work, music, everything gone. Running AV now and backing up more so I think I'm covered.

The purpose of this thread is to house my 3d stuff I make either for fun or to learn new techniques like normal mapping.

Start off with some new stuff I made just now while wasting some time before I go back to college for a few hours and wrap up some biz before christmas break really starts.

Not based at all on TF2 sniper but I see a lot of similarities now. Big work in progress. Plan on wires, knobs and crap.

futuresniper_mb1_by_cahemmy123-d4jw106.png
futuresniper_mb2_by_cahemmy123-d4jw12t.png
futuresniper_mb3_by_cahemmy123-d4jw15n.png

I still haven't decided what would be a good first normal map model. Should I do something as simple as a box or should I jump headfirst into something more complicated and up my aisle like all these guns I make? What do you think?

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