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3ds max 15 render to texture bright issue

snake85027
polycounter lvl 18
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snake85027 polycounter lvl 18
I am texture baking a model for a ambient occ and I am using mental ray for it. I am getting a very bright result. I have a Standard Material on the model for the bake. Any suggestions?

or if anyone has a image of good settings for the Render to texture parameters that would help too.

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