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Looks sweet 
A bit to dark for me personally and I would like to see some more reflections in there.
Anyway I would not mind testing out your level ;)
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, polycounter,
1,096 Posts,
Join Date May 2010,
Location Norway
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you are right.here's what I did:
enhanced lighting
flipped performance the bird, and went crazy with real-time reflections on everything.
here's a video (go HD full screen)
zap!
Last edited by cholden; 07-13-2012 at 01:21 AM..
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
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Looks really cool dude! nice exercise!
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, triangle,
370 Posts,
Join Date Feb 2011,
Location Ohio
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In lue of releasing levels...
new pics!
[url]http://chrisholden.net/dungeon072012.jpg[/ul]
http://chrisholden.net/dm-oldschool09.jpg
http://chrisholden.net/dm-oldschool10.jpg
Last edited by cholden; 11-02-2012 at 03:35 AM..
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
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Good stuff Chris! Love how the final deathmatch level turned out.
'tis awesome to see how you went from working on the high poly parts for the diffuse bake in the g+ hangout to this.
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, line,
53 Posts,
Join Date Dec 2010,
Location Australia
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Really awesome to see how your one-map level came together.
I'm curious about a bit of your process though. How did you decide what would be on your texture map? Did you plan it out for specific pieces and then re-purpose the texture later for more objects? Or did you create the map fairly generically before approaching specific objects? Or did the contents of the map change over time as you were laying the level out?
Great results in any case!
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, line,
52 Posts,
Join Date Apr 2012,
Location Pittsburgh, PA, USA
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How did you get real time reflections everywhere in UDK? DX11?
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, dedicated polycounter,
1,451 Posts,
Join Date May 2011,
Location Minnesota, USA
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Hey everyone
Made a little level myself using choldens package 
So of course all credit goes to him ;)

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, polycounter,
1,096 Posts,
Join Date May 2010,
Location Norway
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UDK level WIP make in a Polycount G+ Hangout
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
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Testing out steam workshop stuff on Nexuiz, making a CTF map
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
|
I've been trying to make an environment, but it's haunted. This art just started showing up. I did some screen grabs. These monsters. They've been haunting me at night.
https://twitter.com/ChrisHoldenDev/s.../photo/1/large
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
|
I'm happy to say...
Dungeon Escape is up for authorization! The download will be up in a matter of time! You'll have to check the readme on instructions to run, hints and cheats!
http://www.indiedb.com/games/dungeon-escape
DOWNLOAD HERE: http://www.indiedb.com/games/dungeon...dungeon-escape

Last edited by cholden; 10-07-2012 at 10:15 PM..
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, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
, veteran polycounter,
3,303 Posts,
Join Date Oct 2004,
Location Denver, CO
|
Quote:
Originally Posted by cholden
Thanks broski!
new pics for wip, udk old school DM map using single diffuse and normal textures.
Hope to wrap up and release this real soon.
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Hi Cholden
I really love how you have "redo" my map DM-1on1-Paradox.
But it would have been smart of you to ask me the permission before release this work, or at least mention the map name and me on your thread and the readme file...Just a fair way to proceed.
Regards
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2 Posts,
Join Date Nov 2012,
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