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Stromberg90's Avatar
Old (#226)
Looks sweet
A bit to dark for me personally and I would like to see some more reflections in there.
Anyway I would not mind testing out your level ;)
Andreas Strømberg
Portfolio - www.strombergart.com
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cholden's Avatar
Old (#227)
you are right.here's what I did:

enhanced lighting

flipped performance the bird, and went crazy with real-time reflections on everything.

here's a video (go HD full screen)

zap!

Last edited by cholden; 07-13-2012 at 01:21 AM..
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toxic_h2o's Avatar
Old (#228)
Looks really cool dude! nice exercise!
~ Nicholas Dariano
Portfolio - 3dcube.tumblr.com
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cholden's Avatar
Old (#229)
In lue of releasing levels...

new pics!

[url]http://chrisholden.net/dungeon072012.jpg[/ul]

http://chrisholden.net/dm-oldschool09.jpg

http://chrisholden.net/dm-oldschool10.jpg

Last edited by cholden; 11-02-2012 at 03:35 AM..
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RedRaven's Avatar
Old (#230)
Good stuff Chris! Love how the final deathmatch level turned out.

'tis awesome to see how you went from working on the high poly parts for the diffuse bake in the g+ hangout to this.
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Justin DeVore's Avatar
Old (#231)
Really awesome to see how your one-map level came together.

I'm curious about a bit of your process though. How did you decide what would be on your texture map? Did you plan it out for specific pieces and then re-purpose the texture later for more objects? Or did you create the map fairly generically before approaching specific objects? Or did the contents of the map change over time as you were laying the level out?

Great results in any case!
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Computron's Avatar
Old (#232)
How did you get real time reflections everywhere in UDK? DX11?
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Stromberg90's Avatar
Old (#233)
Hey everyone
Made a little level myself using choldens package
So of course all credit goes to him ;)
Andreas Strømberg
Portfolio - www.strombergart.com
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cholden's Avatar
Old (#234)
UDK level WIP make in a Polycount G+ Hangout

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cholden's Avatar
Old (#235)
Testing out steam workshop stuff on Nexuiz, making a CTF map

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cholden's Avatar
Old (#236)
http://steamcommunity.com/sharedfile...s/?id=89543299

here it is for play
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cholden's Avatar
Old (#237)
I've been trying to make an environment, but it's haunted. This art just started showing up. I did some screen grabs. These monsters. They've been haunting me at night.
https://twitter.com/ChrisHoldenDev/s.../photo/1/large
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cholden's Avatar
Old (#238)
I'm happy to say...

Dungeon Escape is up for authorization! The download will be up in a matter of time! You'll have to check the readme on instructions to run, hints and cheats!
http://www.indiedb.com/games/dungeon-escape

DOWNLOAD HERE: http://www.indiedb.com/games/dungeon...dungeon-escape








Last edited by cholden; 10-07-2012 at 10:15 PM..
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cholden's Avatar
Old (#239)
Papyrus is still going!

http://www.indiedb.com/games/papyrus/images/laser-room

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Sebastien-Nova's Avatar
Old (#240)
Quote:
Originally Posted by cholden View Post
Thanks broski!

new pics for wip, udk old school DM map using single diffuse and normal textures.



Hope to wrap up and release this real soon.

Hi Cholden

I really love how you have "redo" my map DM-1on1-Paradox.

But it would have been smart of you to ask me the permission before release this work, or at least mention the map name and me on your thread and the readme file...Just a fair way to proceed.

Regards
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