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symmetrical/asymmetrical facial keys in Max

polycounter lvl 18
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Archanex polycounter lvl 18
Hey guys,

I was looking through Jason Osipas book again, and there's a part where he talks about deriving asymmetrical shapes out of symmetrical ones, and it got me thinking. Why not build symmetrical ones from asymmetrical ones? That way you'd only have to move verts on one side of the face for the bulk of the work.

My question is, what techniques do you guys use for creating symmetrical/asymmetrical morph targets. I know there are several ways to do this, but I wanted to hear what has work best for you all. Thanks

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