|
created HAV SciFi Heavy Armored Vehicle
on 03-12-2012 11:18 AM
|
, null,
21 Posts,
Join Date Feb 2010,
|
This is great! Is this a cinematic model or game rez? It looks great either way!
|
, polycounter,
809 Posts,
Join Date May 2007,
Location san diego, CA
|
not game rez, 50.000 polys
|
, null,
21 Posts,
Join Date Feb 2010,
|
That's pretty cool! But I think you could make a game-rez version of that without compromising quality.
|
, polygon,
663 Posts,
Join Date Jan 2010,
Location Edinburgh
|
Your right wesley... when I have time I think I will adapt for a low res version.
|
, null,
21 Posts,
Join Date Feb 2010,
|
It looks really cool!
I think this model can easily be optimized up to 18k-25k poly without loss of quality
|
, vertex,
33 Posts,
Join Date Feb 2012,
|
Looks great man, abit to dusty for my taste,would want more metal feeling but cool none the less.
|
, polygon,
585 Posts,
Join Date Feb 2008,
Location Tarsier Studios, Sweden
|
No i love it! I love high rez models! I've been trying to get into that kind of stuff myself. Modeling for cinematics! It's alot of fun and i think you've made a damn good piece here!
|
, polycounter,
809 Posts,
Join Date May 2007,
Location san diego, CA
|
cool work ,how did you texture that ? with uv's ?
|
, triangle,
483 Posts,
Join Date Mar 2010,
Location Morocco
|
Final Image, perhaps I will post a wireframe later:

|
, null,
21 Posts,
Join Date Feb 2010,
|
This one is the real Final image... hemm...
ayoub44: with the unwrap tool... and later with photoshop, can download a tutorial from my website. Cheers

|
, null,
21 Posts,
Join Date Feb 2010,
|
I love it, i would love to work on cinematics (blur studios etc ...) more than video games. Looks like a cinematic model, really cool.
EDIT: It was cool to see it's progression on CGS.
Last edited by Lephenix; 03-14-2012 at 10:55 AM..
|
, spline,
156 Posts,
Join Date Feb 2012,
Location France
|
This is incredible! I really love this piece. It came together beautifully! The only crit i woul dhave for future projects is just have a stronger sense of material definition. Everything on your vehicle looks very matte.
Solid solid work!
|
, polycounter,
809 Posts,
Join Date May 2007,
Location san diego, CA
|
Thanks, for materials, I tested with some specular or reflects "in Vray", and I wasen´t convinced... I went something very dusty...
|
, null,
21 Posts,
Join Date Feb 2010,
|
you can download a making-of of the vehicule on my website. cheers
|
, null,
21 Posts,
Join Date Feb 2010,
|
what's your website?
|
, polycounter,
809 Posts,
Join Date May 2007,
Location san diego, CA
, null,
21 Posts,
Join Date Feb 2010,
, null,
21 Posts,
Join Date Feb 2010,
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|