Home Technical Talk

Normal map seam problem + artefacts in xnormal

I have a problem with a rather ugly seam on my normal map, I am using 3ds max, mudbox and xnormal.

entire mesh has 1 smoothing group with the exception of the bottom of the hooves

Someone said I should use a cage in xnormal to get rid of the artifacts? how?

workflow
1 ) made the low poly in 3ds max (editable poly)
2 ) unwrapped it
3 ) exported as .obj from 3ds max
4 ) imported lowpoly .obj into mudbox
5 ) sculpted highpoly based on low poly
6 ) exported highpoly as .obj from mudbox
7 ) baked the normal in xnormal using the low and highpoly .obj's (has some artifacts, no idea how to fix it)
8 ) applied normal map in material in 3ds max

normal map seam (all channels normal)
normal%20map%20seam.jpg
normal map red and green flipped
red_green%20flipped.jpg
wire on normal map
wire%2Bnormal.jpg

checkers.jpg

Replies

Sign In or Register to comment.