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Scale UVs numerically? - 3Ds Max

polycounter lvl 19
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TorQue[MoD] polycounter lvl 19
Is there any way (via script or otherwise) that you can scale UVs numerically inside 3ds max 2013?

I've got a modular brick wall mesh that uses a tiling texture. I need to be able to scale the unwrap to an exact percentage (800%) so that the mesh maintains the seamless tiling of the brick. Currently I've been unable to figure out how to do this. I downloaded TexTools hoping it would have the ability but can't find it. Google also isn't bringing up anything useful. I saw someone else ask the same question and Ben Mathis suggested Chugnuts but the website doesn't exist anymore.

Thanks!

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