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Mudbox painted Textures filled with artifacts

polycounter lvl 6
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rorozilla polycounter lvl 6
Hello guys! So I was scouring the internet for a solution to my problem and didn't find a straight forward answer. Fortunately, I stumbled upon the solution my self and figured I would post it here for easy access for anybody in the future!

The problem was that when ever I would paint on my models in Mudbox, artifacts would soon show up and make my textures look blotchy, Here's an example:
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Notice on A how the falloff seams to create those little circular lines even though this is just the default round brush. And on B you can see how when ever I paint with a little less pen pressure, the colours seam to separate into blotches.

This issue would get even worst once I would bake the textures onto an other model using the Mudbox Extract Texture Maps tool!

So the solution was actually pretty easy, all I had to do was create 16 bit layers rather then 8 bit. Unfortunately you cant transform an 8 bit layer into a 16 bit one and magically fix your texture, but you can start painting over them without creating more artifacts! Notice how much smoother the blending is. not more blotches!

**Edit**

On a side note, If you are unable to export as a Targa once your textures are in Photoshop, it's because your need to change the images mode to 8 bit channels. Go to Image/mode/ 8bit/Chanel and voila!


Hope this helps!
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