Home Unreal Engine

UDK DrawScale3D Input Problem

polycounter lvl 12
Offline / Send Message
sub_roland polycounter lvl 12
Hey Polycount, got a question relating to DrawScale3D input. It would seem the problem might be that I don't use a widescreen monitor. But maybe someone will have a work around for this. When i have an item selected its name seems to run long and interfere with me being able to select the uniform value. The x,y,z seem to be fine. Just the first value is buggered. I have figured out one solution which is ridiculous, and that is to do a duplicate of that item and select them both that way it says "2 static mesh actors selected" which seems to be shorter so I am able to select the uniform slot. Any other suggestions would be appreciated.
drawScale.jpg

Replies

Sign In or Register to comment.