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Helmet design

I'm currently working on a helmet for Planetside 2.

VS Templar Helmet (View in 3D)
Tp4KC

Overall I'm happy with it, however some people seem to take issue with the T (or Y) piece on the front. I'm thinking the angles might be conflicting visually.

Here's some variant ideas I've been messing around with in PS.

helmets.jpg

1- Unchanged
2&3- ways to cut up the piece
4- removing the "brow ridge" unifying the center piece in with the surrounding mesh to make the y less apparent
5- altering the vertical green pieces to fill in the space, as well as removed brow ridge
6-8- changing the top green piece to a less angled, squared off version to make the angles on the y piece less jarring

Which, if any, is working best? Do you have any other suggestions?

Thanks in advance :)

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