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[WIP] M-5 Phalanx, heavy pistol, Cryengine 3

polycounter lvl 14
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Axcel polycounter lvl 14
HI, I'm creating pistol referencing on Bioware's concept art. Using 3ds max, polybump, cryengine 3. What do you think so far?

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Pistol has around 7k tris. I wanted to be detailed. It's for portfolio purposes so handgrip is more detailed than it should be for a game. I'm planning also sculpt some details in zbrush and rebake normal map.

Mostly to those, who use polybump and cryengine 3 I have a question how to bake normal map of crevices visible in that pistol? Some of them have depth and some of them are outlet (HP model is made of several parts). I'm using polybump for baking but also I can manage 3ds max bake. I already spent a few hours just on that crevices. In that time I combined normal map from a few bakings with different settings, but that's not a method. I ask for tips someone with similar experience, how to setup polybump and cage model?

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