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roosterMAP's art thread

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polycounter lvl 12
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roosterMAP polycounter lvl 12
This is were I will be posting all the work I do in my free time.

Up until about a month ago, I have been very busy with work. Now, I finally have the time to art up in my free time.

I decided to start with a pretty large scale scene. Here is what I have so far. Apart from props, most of this map will be unique geo. I know this is pretty taxing for most engines, but I think the fact that everything will use tillable textures, will make up for it. Plus, I'll try to keep the polycount low.

I know its not much yet... but I'm sure it'll shape up to something nice.

I still havn't made the main focal point, still trying to figure that one out.
Anyhow, crit is greatly appreciated.

1-24.jpg

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