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xNormal Photoshop Plugin unpredictable Results

quad damage
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Joopson quad damage
Hey guys.
I've been using the xnormal photoshop plugin for a long while, and I've noticed sometimes bigger shapes aren't included in the map. I'm wondering if there's any way to get more predictable results.

Here's an example.

7McztLK.jpg


And here are my settings:

kGbKYhZ.jpg


And while we're on the topic, what are the different settings here, and in what situation should each be used? Notably, Method. I tend to just keep it on 3X3, but I have no idea what it means or anything. Also, Source, Bias, and Normalize source.
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