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Turn off Keyframe animation so dyamaics can take over

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Bumper polycounter lvl 9
I am trying to animate an access panel flying off during an explosion. I'm using 3DS Max 2015, and outputting to Unreal 4.

I'd like to key the panel in place (and if possible start it in the direction/spin/etc of it's flying away at the point of the explosioin) via keyframes.

THEN, I want dynamics to take over. So far, I have gotten MAssFX to do the dynamics but I can't figure out how to combine keyframe animation and the dynamics sim.

I have googled my brains out to no avail.

Suggestions greatly appreciated!

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