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A few tech questions regarding Drawcalls and Traingle counts.

polycounter lvl 9
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MeshMagnet polycounter lvl 9
I'm coming from a Cryengine background. I haven't really touched Unreal in over 7 years. Anyway, I have a few questions...


1. I was wondering, how can I see my drawcall count?

2. What would be a healthy drawcall count for an open world game; say a game for the PS4?

3. How can I see my triangle count?

4. The Cryengine could plow through triangles with no problem, is UE4 the same?

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