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Advice for very large area in UE4

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Grims polycounter lvl 5
Hello there!

I'm in a project where I need to make a fly-through over a very large area of terrain in UE4. In this case it's about 12km x 5km and is important to have the scale correct...

Is there any good practices for this kind of task where there is a very large landscape area?


Thank you very much for your attention!

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