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Need help with texture-size when painting landscapes

As the title states, I'm in a bit of a pickle when it comes to my textures when painting the landscape in a scene, as shown here.
NlCmHvY.png?1

My problem here is that my texture is very small and highly repeated, something I usually just fix with texture-coordinates in the material, but can't use now since I need the UV-slot for the landscape-coordinates. Do I need to manually rescale my textures somehow(they are at 2048x2048 right now) or is there some setting I'm missing in the engine?

here's the material setup:
8zOedv5.png?1

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  • Obscura
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    Obscura grand marshal polycounter
    Landscape coordinate is pretty much the same thing as texture coordinate. If you select it, you can set the tiling. Or you can multiply it with a value. You should not touch the specular input by the way... It does a different thing from what you think from it.
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