Home Unreal Engine

Weird lighting artifacts on skeletal mesh (character) shadows ocurring over each poly

polycounter lvl 7
Offline / Send Message
dwgagner polycounter lvl 7
Posted this question here on UE4 forums but thought I'd throw it up here both to ask as well as reference for anyone that runs into this issue in the future.

https://answers.unrealengine.com/questions/271728/skeletal-mesh-light-artifacts-shadows-over-each-po.html

Mesh is a single smoothing group, triangulated outside of UE4 and has a physics object attached to it, created on import.

52462-broken_lighting.jpg

Replies

  • Obscura
    Options
    Offline / Send Message
    Obscura grand marshal polycounter
    Thats ambient occlusion. Select the post process volume, and adjust the settings of the ao.
  • dwgagner
    Options
    Offline / Send Message
    dwgagner polycounter lvl 7
    So I tried that and you're right it is the post process AO. Is there a way I can turn this off for skeletal meshes only without having to turn it off globally? I'd rather handle it via texture and if I make it soft enough that it looks good on the character it makes the environment look bad.


    Update: K so I think the issue lies in my material, working on fixing it.
Sign In or Register to comment.