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Exporting FBX to UE4 error flipped normals

EggE
polycounter lvl 11
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EggE polycounter lvl 11
Ok, So I've been using TS tools and the FBX exporter to get assets into UE4 and I've had consistent issues with the size changing and the faces showing up inverted. Ive reset the x form, reset the scale and transform, and its importing into the engine using centimeters. I have no idea why the faces are inverted, any help would be appreciated!!

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