Home Unreal Engine

UV skewing with cut-in meshes

polycounter
Offline / Send Message
Synaesthesia polycounter
Hey guys. I'm developing an air base and I need cut-in geometry for the lines on the tarmac, taxiways, and runway. The problem I'm running into is that where the linework intersects the concrete, the concrete texture becomes skewed. Here's what I mean:

c8RlbpG.png

The same area, seen from above:

W3AViRw.png

There's no skewing in Max. I've since triangulated the model before exporting and it still causes the UV skewing. What am I missing here?

Replies

Sign In or Register to comment.