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Importing models from 3DS Max to UDK with texture?

When I try to import a model from 3DS Max to UDK, it always results in incorrect texturing to the model.

Does anyone know how to import 3DS Max assets to UDK whilst maintaining the texture mappings at the same time?

Any help is appreciated.

Thanks.

Replies

  • NVanquish
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    What do you mean incorrect? Is it loading another material or nothing at all. Double check your material IDs and make sure they match up correctly with your model.
  • Jdsir
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    > "What do you mean incorrect? Is it loading another material or nothing at all. Double check your material IDs and make sure they match up correctly with your model."

    It's been sorted out now. It turns out that I had it set to real-world scale when I was adding materials to the model in 3DS Max, which essentially resulted in the UV map texture to be scaled at a very small degree when I was sending it to Unreal.

    But thanks for your help anyway, NVanquish. I much appreciate it. ;)
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