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Open Project with realistic approach

Hello polycount community,

The whole idea is to be created small indie game scenes combined gameplay 2-3 minutes with in-game animation 2-3 minutes.

That's the realistic expectation that can executed in open project of that kind, but the short duration will be compensated with great quality in attention to details.



I have experience in

Unreal Engine 4 since it's release September 2014.

I do photoscans, can do them low-poly/high-poly (got professional DSLR and knowledge about photography)

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Some of the game assets can be done through photoscan, but a 3D artist is a must.


I've worked as a website developer, so I can build a nice website if the project get serious.

Also, I've backed up Perception Neuron

https://www.kickstarter.com/projects/1663270989/project-perception-neuron

The pack with 30 neurons, so we will have full body mocap system in 2015 feb.


Since this is an open project,

#You work when you want to work.
#You work on whatever you want to work.
#You can criticize the project whenever you want.

Needed:

-Concept artist
- Game artist
- Environment Artist (ue4)
- A programmer C++ (blueprints)

Most important things

1. Having fun.
2. Learning and build experiencing.


Even alone, I'll finish the project, but it won't be as fun as it could be =)

I welcome everyone who wants to leave a note or a comment, would love to see people willing to join the project ^^.


Best wishes.

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