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BloodSport: Sport to Consume - 3d Artist Wanted

ambershee
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ambershee polycounter lvl 17
Wanted: 3d Capables

Shee Labs 'Sport to Consume' game-mod team has a new project which has just entered the green-light stages of production and is now seeking to actively recruit interest in the pursuit of further development.

We are currently a very small team looking to expand outwards significantly at reasonable pace to meet the requirements of our current design, and so are seeking individuals that are both highly motivated and reasonably talented, notably in the realms of 3d art. We are primarily currently searching for a 3d artist to bring our concept pieces to life, but we will also later be wanting those capable of texturing, rigging and animating these pieces as necessary.

The intended project is detailed underneath this help wanted request - we will consider each and every application upon it's merits and as such will not state any prior requirements for any position within the team. We do however prefer that the artist has access to, and experience with either 3ds Max or Maya.

Our groups' website may be visited at http://sheelabs.gamemod.net, and the design documentation is being compiled in an online format as per requirement at http://sheelabs.gamemod.net/wiki/

The project is ideal for someone looking to take on an interesting project without the hassle of dealing with heavy design and writing work, or someone looking to gain valuable experience working in a game orientated environment.


Requirements and Responsiblities

The correct individual for the role is partially responsible for ensuring that the mod develops at a steady and healthy rate towards completion. Tasks need to be completed as they are assigned and coordinated, deadlines may or may not be set (when set, will be executed with reason), and it is necessary that work must continue at a steady rate when required.

The ability to work with others from a distance will be needed to fulfill these positions, using common means such as forum, messenger services and other communication aides - this is as it is more than likely that most development will be remote.

The individuals will need a mature but approachable attitude as communications skills within the team are essential. The role requires a lot of free time and consideration, it is very much a hobby project for most, but the candidate will likely find this position to be time consuming.

Prior experience with the target series of game engines (or indeed any game engines) is not required - but is preferable.


Contact

I'm always available, usually within 24 hours;
ambershee@gmail.com (E-mail)
luke_parkesh@hotmail.com (Dreaded IM)

I will however be harder to reach from the dates of the 2nd of September through to the 20th. This is due to my moving house.

Concept Art
A selection of concept pieces may be viewed in this gallery;
http://mods.moddb.com/7231/bloodsport/image-gallery/

Project Profile

Team name:
Shee Labs' "Sport to Consume" Team

Project name:
BloodSport: Sport to Consume

Brief description:
This is very much a multiplayer game and will draw heavily on the gameplay of the intended engine.
Each player is a Cyborg, competing to gain experience (in a similar vein to RPG games) and money to upgrade themselves - something which they can do based upon certain factors in the statistical system before they connect to a server. This means that an encrypted 'save' file would also need to be placed on the player machine. Upgrades naturally confer advantages (and perhaps also disadvantages); but they shouldn't become too game dominating; players should not be so horribly outclassed by more experienced players. Level designs feature reasonably large derelict spaceborne wrecks, it's all part of the backstory and the gameplay reasons are also justified.

Specific and notable game features also include, but are not limited to;


Crosshairs are ‘loose’. This means that the primary crosshair is able to move freely around the screen, and the character only turns when the crosshair reaches a screen edge, relative to the direction implied by that edge. Four keys are additionally assigned to toggle between views of to the left, right, fore and rear of the player.

Weapons have limited fire-arcs, depending on how they are mounted on the character. Weapons each have individual secondary crosshairs that will follow primary crosshair, providing that the crosshair remains in their arc. If the primary crosshair is out of the weapon arc, the secondary crosshair will stop following at the edge of that arc and turn red. When this happens, that weapon is unable to fire.

Gravity varies throughout levels, in magnitude and direction. The game is set in enormous drifting space-wreckages and asteroid bases; due to their derelict status, they are often unstable and prove highly hazardous, from dangerous machinery and chemicals, to automated weapons and unpredictable terrain.

Player profiles represent a Cyborg; this Cyborg will gain in status as the game is played versus other players – it can also lose and permanently die, forcing the player to create a new Cyborg to play the game again. Cyborg statistical data is stored in an encrypted file on the player machine. The Cyborg will improve as the player plays more games; instead of equipment being equipped in the field, it is gained and pre-equipped before playing. The players are able to greatly customise their characters, which become their personal avatars on the battlefield.

Most weapons carry infinite basic ammunition – the only limit is their need to reload. Some weapons may however always require acquired / limited ammunition to fire.


Target aim:
A highly polished and playable mod project.

Compensation:
Experience, Portfolio building, The joy of working with a mature team...
There will likely be no financial compensation available, as this is a non-profit modification project.

Technology:
Proposed engine;
Unreal Tournament 2007 (est. Q1 2007)
It already incorporates the majority of the features that would be required to get the mod up and running in a relatively short period of time. Information about formats and such can be freely obtained for those that are interested from around the web.

Team structure:
I fulfil the role of Lead Designer, and will likely also take the role of Lead Programmer. We also have a Producer, a second Programmer, a Concept Artist and a highly experienced Level Designer.

Backstory:
"A single grey streak tore through the dimly lit corridor, narrowly missing Urora and detonating against the bleak steel wall in a cloud of blazing orange-yellow fire. Debris flew outwards, scratching the refined steel plates of his armoured carapace, exposing intricate circuitry and the unholy amalgamations of delicate flesh and powerful machine beneath. Darkness settled around him once more, the plated bulkheads of the space borne silent, save for the whirring and clicking of ever-present machinery, the gentle hum of complex computer equipment and the sparking remnants of a deadly rocket’s death throws.
Urora reared up on his rearmost legs, purchasing him a more advantageous view of the wide yet crowded and confined corridor and the many overlooking walkways and balconies. His biomechanical eyes rapidly adjusted to the gloom, but even with his perfect vision, everything appeared perfectly still, the aggressor nowhere to be seen.
Unsatisfied, he settled back onto his six lower limbs, an unwanted gift from an enslaving benefactor, yet another upgrade, perverting what was once his body. He retreated to the safety of the hanger from whence he had come.

He had once been a proud soldier, had a different name that he could no longer recall earning his respect in the armies of his people. In his most distant memories, he reflected upon the spiralling downfall that led him to become the Cyborg known to many as Urora. Hundreds, maybe thousands of years ago, he became enveloped in a secular war, an insane crusade against the convictions of mankind. The impious people of Earth, himself included, took to the stars to bring genocide to the misled believers of religion.
Billions upon billions burned in the flames of earthly retribution, but Urora had come to realise the folly of his people as they strove to destroy their own people in a war of mutual destruction. Urora, along with many others rebelled against their former compatriots, seeking an end to the pointless persecution and bloodshed.
But somehow, against all odds, Urora found himself fighting a losing battle. World after world found itself lost to the crusades, stripped of their former glory and enslaved in the shackles of the industrial war machine. Eventually, every last colony was cleansed of religion, and the inhabitants forced into slavery.
It was belief that the crusaders had blamed for the foundation of the wrongdoings of man, but it had become obvious to Urora that the lack of it had been the undoing of humanity- the lack of vital morality that is promoted by religion.

But simple slavery was deemed too great a concession for those who rebelled against the impious crusades; there were far more sinister plans in mind. Rounded up and equipped with simple weapons, compatriot was forced upon compatriot in gladiatorial bloodsports. The motivation was simple, murder your friend, or be murdered by your foe, those that refused to comply found themselves executed by the foul hand of death that ultimately decided their fate; the audience.
The need was found to raise the stakes; each and every battle more spectacular and gory than the last. It wasn’t long before gladiator slave masters sought to improve and upgrade their unwilling entertainers, and with the introduction of prosthetic implantations and ultimately Cyborgism, the arenas themselves also changed to suit the new found abilities of the cyber-gladiators.
With the advent of Cyborgs, slave masters could effectively immortalise their perverse creations; without the constraints of pure flesh the gladiator could withstand far more physical punishment than ever before and still be healed, even from the point of death and beyond. Emerging teleportation technologies allowed Cyborgs to be reconstructed instantaneously and put back into the battlefield, hap-hazardously constructed in the enormous space-borne derelicts, remnants from deadly space battles of the crusades.

This however was no time for reflection; Urora had matters to attend to, his sole concern remaining unchanging; his own survival as the actor in the *******ised stages of sick and twisted playwrights.
Urora’s early warning sensors kicked into action; barely audible movement could be discerned from the automated whirring and clanking of still functional hanger-bay machinery. Backing into the shadows, Urora pressed the bulk of his armoured shell against a large packing crate and activated the newly installed chameleonic system.
At once Urora was rendered invisible, unperceivable to the mechanical eye save for the scant sparks of rapidly diffusing energy that leapt from the straining electronics.
Urora flexed his spidery prosthetic limbs, and at once the cause of the disturbance came scuttling hastily into the corridor- two relatively small bipedal Cyborgs, significantly outclassed. This would be no challenge at all.
Urora allowed the brash pair to continue their cautionless approach, noting that their lack of attention and haste as unusual. Either way, their destruction would be imminent and total, just as soon as they moved close enough Urora would give the audience the display they so desired.
Sixteen, fourteen, twelve paces away, almost close enough.
The lead Cyborg stepped into range but stopped immediately. Urora had been spotted; the time to strike would have to be now.
Urora leaped from the darkness with unnatural speed, kicking his pair of chainsaw bladed forearms into motion. Razor teeth chewed through metal, flesh and bone, vomiting great spatters of red-black blood and blue coolant fluids as both blades plunged directly through the chest of the hapless fool. Machine gun fire battered ineffectually against the great hulk of Urora’s biomechanical form.
Dropping the impaled, twitching cadaver of the fallen Cyborg into the violet pool of it’s own demise; Urora brought his heavy weapons to bear.
A single shell impacted violently in the steel shell of the other with terrific consequences. The second Cyborg was torn asunder, chunks of scorched armour and flesh spread across the corridor floor, soft internal organs unfolded in a gibbering pile of offal. Urora was at once amused, that one wasn’t going to be remotely repairable.

The computer terminal before Urora exploded in a shower of sparks and debris, the anonymous rocket sniper had chosen to make his presence known. Spinning on his many legs, Urora turned to face his attacker, but as fast as Urora could manoeuvre his bulk, he couldn’t escape the third rocket.
The projectile tore through armour plates and detonated deep within the bowels of the machine. Urora’s cannon arm wrenched free of its holdings, the ammunition cache exploding in an intense chain reaction, ultimately removing several of Urora’s limbs and seriously damaging his vision.
Urora was unaware of just how much more damage he had sustained, but he knew that he had no choice but to retreat and recuperate. He strained the powerful servos of his legs, but to no effect. He was immobile, he’d have to stay and fight as a sitting duck.
Even a duck can have his day. Urora drew a bead on the form of the rocket-sniper; the resourceful creature had managed to access an overhead gantry and used the position to great advantage. It would also be his downfall.
Urora brought any and all remaining firearms to bear on the suspended platform. Chaingun barrels span into action, vehemently spitting hot lead in the general direction of the enemy, who retaliated by readying a final pair of rockets.
The first rocket tore through the air at great speed, spouting dirty-orange fire and lighting the dim corridor. Urora shot it down with ease, rocking the sniper and the gantry, ripping it loose from the flimsy holdings.
Flailing Cyborg and solid metal plate plummeted into the murk underneath them, smashing into the floor below with incredible force, the resulting quake shaking the entire perceivable world around Urora. The crushed sniper continued to twitch ineffectually, yet somehow in its death throes, the second rocket succeeded in escaping its battered, broken casing, skittering wildly across the hangar floor.
The unruly rocket made short work of the already fatally damaged Urora, killing him for what is finally, the last time."


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