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Dusty Work from the grave LowPoly

polycounter lvl 18
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b1ll polycounter lvl 18
SkullFace_Rshot.jpg
skullpr_W.jpg
gargoyle_Rshot.jpg
darkknight_Rshot.jpg
Drg_Rshot.jpg
skel_W.jpg
flyArmor_Rshot.jpg
flyarm_W.jpg
gob_W.jpg
blg_Rshot.jpg
blg_W.jpg
rock_W.jpg
npc_Rshot.jpg

Old Work for Dungeon Hunter back in 09 or 2010. I found them while cleaning the Backup HDD, I figure before deleting them, might aswell post them. You can see some of the flats on cghub, http://benregimbal.cghub.com/ I would upload them, but ive long forgotten my website information ^_^

The flat are 512x512 each, and for polycount, well I cant remember

For people looking for a time break down freelance wise :

I remember this project was in a hurry and i was already on a full schedule for my other clients. I set up my schedule like a lawyer.

This client was schedule from 1pm to 3pm everyday For Design and Modeling So the client have time to approved the work

And the next day from 5:30am to 8am it was UV and Texture So that the work is in the client inbox as they day start.

I would juggle 3-5 different client and project daily , with the different timezone and deadline i had to be strict schedule wise.

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